Difference between Pygame VS Arcade Library in Python
Game programming is very rewarding nowadays and it can also be used in advertising or as a teaching tool. Game development encompasses mathematics, logic, physics, AI, and much more and it can be amazingly fun. In Python, up until now, Pygame library was employed for the same, but after many improvements and dealing with problems possessed by Pygame a new module, Arcade Library came into the picture. Here we will discuss how they differ from each other, but first, let’s understand what exactly they are.
Pygame: It is a Python module used for designing video games, by allowing computer graphics and sound libraries in order to develop high-quality and user interactive games. Pygame was developed by Pete Shinners. Till 2000, it was a community project, later on, it was released under open source free software General Public License. Pygame is portable and its code is compatible with all operating systems. It is also possible to create open-source, free, freeware, shareware, and commercial games with it. Pygame code is written in C language and the module comes with installers for Windows and macOS. It can be easily used on handheld devices too. Even after all this, the module lacked some facilities that needed improvements which will be discussed later in the flow of the article.
Arcade: It is again a Python module but works for Python 3.6 and above only. It tries to cover most of the functionalities that were not supported by Pygame. This also uses computer graphics and sound libraries in order to develop high-quality and user interactive games. Arcade was developed by Paul Vincent Craven. Arcade needs support for OpenGL 3.3+. It is built on top of OpenGL and Pyglet and is compatible with Windows, Linux, and macOS X. It is also possible to create open-source, free, freeware, shareware, and commercial games with it. It also supports the standard coordinate system and is extremely easy to use and code.
Table of Differences between Arcade and PyGame
|Arcade is based on Open GL||PyGame was infrequently updated and it is based on an old SDL 1 library|
|It has new features of Python 3, like decorators and type-hinting||No new features of Python 3|
|Arcade draws stationary sprites much faster than Pygame||PyGame draws stationary sprites much slower than Arcade|
|Gives the liberty of rotating Ellipses, arcs, and other shapes||No such liberty|
|Arcade supports standard coordinate system||Pygame doesn’t support standard coordinate system|
|Supports animated sprites||Doesn’t support animated sprites|
|API documentation for the commands is better||The API documentation is not that much elaborated.|
|Command names are consistent i.e to add to a sprite list append() is used||Commands aren’t consistent, it uses add()|
|Less boiler-plate code than Pygame and also much easier to write and to understand.||No such facility|
|Encourages separation of logic and display code||Tends to put both into the same game loop.|
|Runs on top of OpenGL 3+ and Pyglet||Runs on the old SDL1 library.|
|Arcade uses SoLoud which Supports panning and volume.||Pygame uses old and unsupported Avbin library|
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