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Dart – Getters and Setters
  • Last Updated : 14 Jul, 2020

Getters and Setters, also called accessors and mutators, allow the program to initialize and retrieve the values of class fields respectively. 

  • Getters or accessors are defined using the get keyword.
  • Setters or mutators are defined using the set keyword.

A default getter/setter is associated with every class. However, the default ones can be overridden by explicitly defining a setter/ getter. A getter has no parameters and returns a value, and the setter has one parameter and does not return a value.

Syntax: Defining a getter
 
Return_type  get identifier  
{  
    // statements
}  
Syntax: Defining a setter
 
set identifier  
{  
   // statements
}

Example 1:

The following example shows how you can use getters and setters in a Dart class:

Dart






// Dart Program in Dart to illustrate
// getters and setters #GFG
class Student { 
   String name; 
   int age; 
      
   String get stud_name { 
      return name; 
   
      
   void set stud_name(String name) { 
      this.name = name; 
   
     
   void set stud_age(int age) { 
      if(age<= 0) { 
        print("Age should be greater than 5"); 
      else
         this.age = age; 
      
   
     
   int get stud_age { 
      return age;     
   
}  
void main() { 
   Student s1 = new Student(); 
   s1.stud_name = 'Nitin'
   s1.stud_age = 0; 
   print(s1.stud_name); 
   print(s1.stud_age); 
}

Output:

Age should be greater than 5  
Nitin
Null 

Example 2:

Dart




// Dart program in Dart to illustrate
// getters and setters #GFG
void main() {
  var cat = new Cat();
    
  // Is cat hungry? true
  print("Is cat hungry? ${cat.isHungry}");
    
  // Is cat cuddly? false
  print("Is cat cuddly? ${cat.isCuddly}");  
    
  print("Feed cat.");
  cat.isHungry = false;   
    
  // Is cat hungry? false
  print("Is cat hungry? ${cat.isHungry}");
    
   // Is cat cuddly? true
  print("Is cat cuddly? ${cat.isCuddly}"); 
}
  
class Cat {
  bool _isHungry = true;
    
  bool get isCuddly => !_isHungry;
    
  bool get isHungry => _isHungry;
  bool set isHungry(bool hungry) => this._isHungry = hungry;
}

Output:


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