# Construct a Turing Machine for language L = {ww | w ∈ {0,1}}

Prerequisite – Turing Machine

The language L = {ww | w ∈ {0, 1}} tells that every string of 0’s and 1’s which is followed by itself falls under this language. The logic for solving this problem can be divided into 2 parts:

- Finding the mid point of the string
- After we have found the mid point we match the symbols

**Example –** Lets understand it with the help of an example. Lets string 1 0 1 1 0 1, so w = 1 0 1 and string is of form (ww).

The first thing that we do is to find the midpoint. For this, we convert 1 in the beginning into Y and move right till the end of the string. Here we convert 1 into y.

Now our string would look like Y 0 1 1 0 Y. Now move left till, find a X or Y. When we do so, convert the 0 or 1 right of it to X or Y respectively and then do the same on the right end. Now our string would look like Y X 1 1 X Y. Thereafter, convert these 1’s also and finally it would look like Y X Y **Y** X Y.

At this point, you have achieved the first objective which was to find the midpoint. Now convert all X and Y on the left of midpoint into 0 and 1 respectively, so string becomes 1 0 1 Y X Y. Now, convert the 1 into Y and move right till, find Y in the beginning of the right part of the string and convert this Y into a blank (denoted by B). Now string looks like Y 0 1 B X Y.

Similarly, apply this on 0 and x followed by 1 and Y. After this string looks like Y X Y B B B. Now that you have no 0 and 1 and all X and Y on the right part of the string are converted into blanks so our string will be accepted.

**Assuption:** We will replace 0 by X and 1 by Y.

**Approach Used –**

The first thing is to find the midpoint of the string, convert a 0 or 1 from the beginning of the string into X or Y respectively and a corresponding 0 or 1 into X or Y from the end of the string. After continuously doing it a point is reached when all 0’s and 1’s have been converted into X and Y respectively. At this point, you are on the midpoint of the string. So, our first objective is fulfilled.

Now, convert all X’s and Y’s on the left of the midpoint into 0’s and 1’s. At this point the first half the string is in the form of 0 and 1. The second half of the string is in the form of X and Y.

Now, start from the beginning of the string. If you have a 0 then convert it into X and move right till reaching the second half, here if we find X then convert it into a blank(B). Then traverse back till find an X or a Y. We convert the 0 or 1 on the right of it into X or Y respectively and correspondingly, convert its X or Y in the second half of string into a blank(B).

Keep doing this till converted all symbols on the left part of the string into X and Y and all symbols on the right of string into blanks. If any one part is completely converted but still some symbols in the other half are left unchanged then the string will not be accepted. If you did not find an X or Y in the second half for a corresponding 0 or 1 respectively in the first half. Then also string will not be accepted.

**Examples:**

Input : 1 1 0 0 1 1 0 0 Output : Accepted Input : 1 0 1 1 1 0 1 Output : Not accepted

**Step-1:**

If the symbol is 0 replace it by X and move right

If the symbol is 1 replace it by Y and move right,

Go to state Q1 and step 2

———————————————

If the symbol is X replace it by X and move left or

If the symbol is Y replace it by Y and move left,

Go to state Q4 and step 5**Step-2:**

If the symbol is 0 replace it by 0 and move right, remain on the same state

If the symbol is 1 replace it by 1 and move right, remain on the same state

———————————————

If the symbol is X replace it by X and move left or

If the symbol is Y replace it by Y and move left or

If the symbol is $ replace it by $ and move left, Go to state Q2 and step 3

**Step-3:**

If symbol is 0 replace it by X and move left, or

If symbol is 1 replace it by Y and move left,

Go to state Q3 and step 4**Step-4:**

If the symbol is 0 replace it by 0 and move left, remain on the same state

If the symbol is 1 replace it by 1 and move left, remain on the same state

———————————————

If the symbol is X replace it by X and move right or

If the symbol is Y replace it by Y and move right,

Go to state Q0 and step 1**Step-5:**

If symbol is X replace it by X and move left or

If symbol is Y replace it by Y and move left

Go to state Q4 and step 6**Step-6:**

If symbol is X replace it by 0 and move left, remain on same state

If symbol is Y replace it by 1 and move left, remain on same state

– – – – – – – – – — – – – – – – – – – —

If symbol is $ replace it by $ and move right

Go to state Q4 and step 7**Step-7:**

If symbol is 0 replace it by X and move right, go to state Q6 and step 8

If symbol is 1 replace it by Y and move right, go to state Q7 and step 9

– – – – – – – – – — – – – – – – – – – —

If symbol is B replace it by B and move left, STRING ACCEPTED, GO TO FINAL STATE Q9**Step-8:**

If symbol is 0 replace it by 0 and move right, remain on same state

If symbol is 1 replace it by 1 and move right, remain on same state

If symbol is B replace it by B and move right, remain on same state

– — – – – – – – – – – – – – – – – – – –

If symbol is X replace it by B and move left

Go to state Q8 and step 10**Step-9:**If symbol is 0 replace it by 0 and move right, remain on same state

If symbol is 1 replace it by 1 and move right, remain on same state

If symbol is B replace it by B and move right, remain on same state

– — – – – – – – – – – – – – – – – – – –

If symbol is Y replace it by B and move left

Go to state Q8 and step 10**Step-10:**

If symbol is 0 replace it by 0 and move left, remain on same state

If symbol is 1 replace it by 1 and move left, remain on same state

If symbol is B replace it by B and move left, remain on same state

– — – – – – – – – – – – – – – – – – – –

If symbol is Y replace it by Y and move right or

If symbol is X replace it by X and move right

Go to state Q5 and step 7

## Recommended Posts:

- Construct a Turing Machine for language L = {ww
^{r}| w ∈ {0, 1}} - Construct a Turing Machine for a language L = {a
^{i}b^{j}c^{k}| i<j<k or i>j>k} ∩ {a^{i}b^{j}c^{k}| i>j>k or i>j>k} - Construct a Turing Machine for language L = {0
^{n}1^{n}2^{n}| n≥1} - Construct a DFA which accept the language L = {w | w ∈ {a,b}* and Na(w) mod 3 = Nb (w) mod 3}
- Construct a Turing machine for L = {a
^{i}b^{j}c^{k}| i< j< k; i ≥ 1} - Construct a Turing machine for L = {a
^{i}b^{j}c^{k}| i>j>k; k ≥ 1} - Construct Turing machine for L = {a
^{n}b^{m}a^{(n+m)}| n,m≥1} - Construct a Turing machine for L = {a
^{i}b^{j}c^{k}| i < j < k or i > j > k} - Construct a Turing machine for L = {a
^{i}b^{j}c^{k}| i*j = k; i, j, k ≥ 1} - NPDA for accepting the language L = {wwR | w ∈ (a,b)*}
- NPDA for the language L ={w∈ {a,b}*| w contains equal no. of a's and b's}
- Turing Machine
- Turing machine for subtraction | Set 1
- Turing Machine for addition
- Turing Machine for subtraction | Set 2

If you like GeeksforGeeks and would like to contribute, you can also write an article using contribute.geeksforgeeks.org or mail your article to contribute@geeksforgeeks.org. See your article appearing on the GeeksforGeeks main page and help other Geeks.

Please Improve this article if you find anything incorrect by clicking on the "Improve Article" button below.