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Circular Reveal Animation in Android
  • Last Updated : 23 Feb, 2021

Animations in Android play an important role in the user experience. This makes the user focus on the main content, which they want. And also helps in user interactivity. Animations communicate with the user to really get engaged in application usage. So in this article, one of the animations in android which is the most popular one, Circular reveal animation is discussed. Have a look at the following image to get an idea of how the circular animation looks like. Note that we are going to implement this project using the Kotlin language. 

Circular Reveal Animation in Android

Steps to Implement the Circular Animation in Android

Step 1: Create an empty activity project

Step 2: Working with the activity_main.xml file

  • To implement the application’s main layout in which includes only a single button, which when clicked on it triggers the Circular reveal animation.
  • To implement the UI invoke the following code inside the activity_main.xml file.

XML






<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout 
    xmlns:tools="http://schemas.android.com/tools"
    android:id="@+id/mainLayout"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:fitsSystemWindows="true"
    tools:context=".MainActivity"
    tools:ignore="HardcodedText">
  
    <TextView
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:layout_marginTop="16dp"
        android:gravity="center"
        android:text="GeeksforGeeks"
        android:textColor="@color/green_500"
        android:textSize="24sp"
        android:textStyle="bold" />
  
    <!--The layout which is invisible initially-->
    <LinearLayout
        android:id="@+id/revealLayout"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:background="@color/green_200"
        android:gravity="center"
        android:orientation="vertical"
        android:visibility="gone">
  
        <Button
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:backgroundTint="@android:color/white"
            android:text="LEARN PROGRAMMING"
            android:textColor="@android:color/black" />
  
        <Button
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:backgroundTint="@android:color/white"
            android:text="CONTRIBUTE"
            android:textColor="@android:color/black" />
  
        <Button
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:backgroundTint="@android:color/white"
            android:text="VISIT WEBSITE"
            android:textColor="@android:color/black" />
  
    </LinearLayout>
  
    <!--The Fab to toggle the visibility of circular reveal animation-->
    <com.google.android.material.floatingactionbutton.FloatingActionButton
        android:id="@+id/fab"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:layout_alignParentEnd="true"
        android:layout_alignParentBottom="true"
        android:layout_gravity="bottom|end"
        android:layout_marginEnd="16dp"
        android:layout_marginBottom="16dp"
        app:srcCompat="@drawable/ic_add" />
  
</RelativeLayout>

Output UI:

Now revealing the same layout from the bottom of the screen

Step 3: Working with the MainActivity.kt file

  • Firstly, the code is for the circular reveal animation from the right bottom of the screen.
  • Invoke the following code and refer to its output for better understanding, the comments are added for better understanding.

Kotlin




import android.animation.Animator
import android.annotation.SuppressLint
import android.content.res.ColorStateList
import android.os.Build
import android.os.Bundle
import android.view.View
import android.view.ViewAnimationUtils
import androidx.annotation.RequiresApi
import androidx.appcompat.app.AppCompatActivity
import androidx.core.content.res.ResourcesCompat
import com.google.android.material.floatingactionbutton.FloatingActionButton
import kotlin.math.hypot
import kotlin.math.max
  
class MainActivity : AppCompatActivity() {
  
    private lateinit var mRevealLayout: View
    private lateinit var mFab: FloatingActionButton
  
    // boolean variable to check whether the
      // reveal layout is visible or not
    private var isRevealed = false
  
    @RequiresApi(Build.VERSION_CODES.M)
    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContentView(R.layout.activity_main)
  
        mRevealLayout = findViewById(R.id.revealLayout)
        mFab = findViewById(R.id.fab)
  
        // initially the color of the FAB should be green
        mFab.backgroundTintList = ColorStateList.valueOf(
                ResourcesCompat.getColor(
                        resources,
                        R.color.green_500,
                        null
                )
        )
  
        // upon clicking the FAB the reveal should be 
          // toggled according to the boolean value
        mFab.setOnClickListener {
            revealLayoutFun()
        }
    }
  
    // this function is triggered when 
      // the FAB is clicked
    @RequiresApi(Build.VERSION_CODES.M)
    @SuppressLint("ResourceAsColor")
    private fun revealLayoutFun() {
  
        // based on the boolean value the 
          // reveal layout should be toggled
        if (!isRevealed) {
  
            // get the right and bottom side 
              // lengths of the reveal layout
            val x: Int = mRevealLayout.right
            val y: Int = mRevealLayout.bottom
  
            // here the starting radius of the reveal 
              // layout is 0 when it is not visible
            val startRadius = 0
  
            // make the end radius should match
              // the while parent view
            val endRadius = hypot(
                    mRevealLayout.width.toDouble(),
                    mRevealLayout.height.toDouble()
            ).toInt()
  
            // and set the background tint of the FAB to white 
              // color so that it can be visible
            mFab.backgroundTintList = ColorStateList.valueOf(
                    ResourcesCompat.getColor(
                            resources,
                            R.color.white,
                            null
                    )
            )
            // now set the icon as close for the FAB
            mFab.setImageResource(R.drawable.ic_close)
  
            // create the instance of the ViewAnimationUtils to 
              // initiate the circular reveal animation
            val anim = ViewAnimationUtils.createCircularReveal(
                    mRevealLayout,
                    x,
                    y,
                    startRadius.toFloat(),
                    endRadius.toFloat()
            )
  
            // make the invisible reveal layout to visible 
              // so that upon revealing it can be visible to user
            mRevealLayout.visibility = View.VISIBLE
            // now start the reveal animation
            anim.start()
  
            // set the boolean value to true as the reveal
              // layout is visible to the user
            isRevealed = true
  
        } else {
  
            // get the right and bottom side lengths 
              // of the reveal layout
            val x: Int = mRevealLayout.right
            val y: Int = mRevealLayout.bottom
  
            // here the starting radius of the reveal layout is its full width
            val startRadius: Int = max(mRevealLayout.width, mRevealLayout.height)
  
            // and the end radius should be zero 
              // at this point because the layout should be closed
            val endRadius = 0
  
            // now set the background tint of the FAB to green
              // so that it can be visible to the user
            mFab.backgroundTintList = ColorStateList.valueOf(
                    ResourcesCompat.getColor(
                            resources,
                            R.color.green_500,
                            null
                    )
            )
  
            // now again set the icon of the FAB to plus
            mFab.setImageResource(R.drawable.ic_add)
  
            // create the instance of the ViewAnimationUtils to 
              // initiate the circular reveal animation
            val anim = ViewAnimationUtils.createCircularReveal(
                    mRevealLayout,
                    x,
                    y,
                    startRadius.toFloat(),
                    endRadius.toFloat()
            )
  
            // now as soon as the animation is ending, the reveal 
              // layout should also be closed
            anim.addListener(object : Animator.AnimatorListener {
                override fun onAnimationStart(animator: Animator) {}
                override fun onAnimationEnd(animator: Animator) {
                    mRevealLayout.visibility = View.GONE
                }
  
                override fun onAnimationCancel(animator: Animator) {}
                override fun onAnimationRepeat(animator: Animator) {}
            })
  
            // start the closing animation
            anim.start()
  
            // set the boolean variable to false
              // as the reveal layout is invisible
            isRevealed = false
        }
    }
}

Output:

Now revealing the same layout from the center of the screen

Note: The layout of the application remains same only the code from the MainActivity.kt file are changed.

  • Invoke the following code inside the MainActivity.kt file to reveal the same layout from the center of the screen.

Kotlin




import android.animation.Animator
import android.annotation.SuppressLint
import android.content.res.ColorStateList
import android.os.Build
import android.os.Bundle
import android.view.View
import android.view.ViewAnimationUtils
import androidx.annotation.RequiresApi
import androidx.appcompat.app.AppCompatActivity
import androidx.core.content.res.ResourcesCompat
import com.google.android.material.floatingactionbutton.FloatingActionButton
import kotlin.math.hypot
import kotlin.math.max
  
class MainActivity : AppCompatActivity() {
  
    private lateinit var mRevealLayout: View
    private lateinit var mFab: FloatingActionButton
  
    // boolean variable to check whether
      // the reveal layout is visible or not
    private var isRevealed = false
  
    @RequiresApi(Build.VERSION_CODES.M)
    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContentView(R.layout.activity_main)
  
        mRevealLayout = findViewById(R.id.revealLayout)
        mFab = findViewById(R.id.fab)
  
        // initially the color of the FAB should be green
        mFab.backgroundTintList = ColorStateList.valueOf(
                ResourcesCompat.getColor(
                        resources,
                        R.color.green_500,
                        null
                )
        )
  
        // upon clicking the FAB the reveal should
          // be toggled according to the boolean value
        mFab.setOnClickListener {
            revealLayoutFun()
        }
    }
  
    // this function is triggered when
      // the FAB is clicked
    @RequiresApi(Build.VERSION_CODES.M)
    @SuppressLint("ResourceAsColor")
    private fun revealLayoutFun() {
  
        // based on the boolean value the 
          // reveal layout should be toggled
        if (!isRevealed) {
  
            // get the right and bottom side 
              // lengths of the reveal layout
            val x: Int = mRevealLayout.right / 2
            val y: Int = mRevealLayout.bottom / 2
  
            // here the starting radius of the reveal
              // layout is 0 when it is not visible
            val startRadius = 0
  
            // make the end radius should
              // match the while parent view
            val endRadius = hypot(
                    mRevealLayout.width.toDouble(),
                    mRevealLayout.height.toDouble()
            ).toInt()
  
            // and set the background tint of the FAB to white 
             // color so that it can be visible
            mFab.backgroundTintList = ColorStateList.valueOf(
                    ResourcesCompat.getColor(
                            resources,
                            R.color.white,
                            null
                    )
            )
            // now set the icon as close for the FAB
            mFab.setImageResource(R.drawable.ic_close)
  
            // create the instance of the ViewAnimationUtils to 
              // initiate the circular reveal animation
            val anim = ViewAnimationUtils.createCircularReveal(
                    mRevealLayout,
                    x,
                    y,
                    startRadius.toFloat(),
                    endRadius.toFloat()
            )
  
            // make the invisible reveal layout to visible 
              // so that upon revealing it can be visible to user
            mRevealLayout.visibility = View.VISIBLE
            // now start the reveal animation
            anim.start()
  
            // set the boolean value to true as the reveal 
              // layout is visible to the user
            isRevealed = true
  
        } else {
  
            // get the right and bottom side lengths
              // of the reveal layout
            val x: Int = mRevealLayout.right / 2
            val y: Int = mRevealLayout.bottom / 2
  
            // here the starting radius of the reveal layout is its full width
            val startRadius: Int = max(mRevealLayout.width, mRevealLayout.height)
  
            // and the end radius should be zero at this 
              // point because the layout should be closed
            val endRadius = 0
  
            // now set the background tint of the FAB to green
              // so that it can be visible to the user
            mFab.backgroundTintList = ColorStateList.valueOf(
                    ResourcesCompat.getColor(
                            resources,
                            R.color.green_500,
                            null
                    )
            )
  
            // now again set the icon of the FAB to plus
            mFab.setImageResource(R.drawable.ic_add)
  
            // create the instance of the ViewAnimationUtils 
              // to initiate the circular reveal animation
            val anim = ViewAnimationUtils.createCircularReveal(
                    mRevealLayout,
                    x,
                    y,
                    startRadius.toFloat(),
                    endRadius.toFloat()
            )
  
            // now as soon as the animation is ending, the reveal 
              // layout should also be closed
            anim.addListener(object : Animator.AnimatorListener {
                override fun onAnimationStart(animator: Animator) {}
                override fun onAnimationEnd(animator: Animator) {
                    mRevealLayout.visibility = View.GONE
                }
  
                override fun onAnimationCancel(animator: Animator) {}
                override fun onAnimationRepeat(animator: Animator) {}
            })
  
            // start the closing animation
            anim.start()
  
            // set the boolean variable to false 
             // as the reveal layout is invisible
            isRevealed = false
        }
    }
}

Output:

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