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The circular linked list is a linked list where all nodes are connected to form a circle. In a circular linked list, the first node and the last node are connected to each other which forms a circle. There is no NULL at the end.

There are generally two types of circular linked lists:

• Circular singly linked list: In a circular Singly linked list, the last node of the list contains a pointer to the first node of the list. We traverse the circular singly linked list until we reach the same node where we started. The circular singly linked list has no beginning or end. No null value is present in the next part of any of the nodes.

Representation of Circular singly linked list

• Circular Doubly linked list: Circular Doubly Linked List has properties of both doubly linked list and circular linked list in which two consecutive elements are linked or connected by the previous and next pointer and the last node points to the first node by the next pointer and also the first node points to the last node by the previous pointer.

Representation of circular doubly linked list

Note: We will be using the singly circular linked list to represent the working of the circular linked list.

Circular linked lists are similar to single Linked Lists with the exception of connecting the last node to the first node.

Node representation of a Circular Linked List:

C

 `struct` `Node {``    ``int` `data;``    ``struct` `Node *next;``};`

C++

 `// Class Node, similar to the linked list``class` `Node{``    ``int` `value;` `// Points to the next node.``    ``Node next;``}`

Python3

 `# Class Node, similar to the linked list``class` `Node:``    ``def` `__init__(``self``,data):``        ``self``.data ``=` `data``        ``self``.``next` `=` `None`

Java

 `public` `class` `Node {``    ``int` `data;``    ``Node next;``    ` `    ``public` `Node(``int` `data) {``        ``this``.data = data;``        ``this``.next = ``null``;``    ``}``}`

C#

 `public` `class` `Node``{``    ``public` `int` `data;``    ``public` `Node next;``    ` `    ``public` `Node(``int` `data)``    ``{``        ``this``.data = data;``        ``this``.next = ``null``;``    ``}``}`

Javascript

 `class Node {``  ``constructor(data) {``    ``this``.data = data;``    ``this``.next = ``null``;``  ``}``}`

PHP

 `class` `Node {``  ``public` `\$data``;``  ``public` `\$next``;` `  ``function` `__construct(``\$data``) {``    ``\$this``->data = ``\$data``;``    ``\$this``->next = null;``  ``}``}`

Example of Circular singly linked list:

The above  Circular singly linked list can be represented as:

C

 `Node* one = createNode(3);``Node* two = createNode(5);``Node* three = createNode(9);` `// Connect nodes``one->next = two;``two->next = three;``three->next = one;`

C++

 `// Initialize the Nodes.``Node one = ``new` `Node(3);``Node two = ``new` `Node(5);``Node three = ``new` `Node(9);` `// Connect nodes``one.next = two;``two.next = three;``three.next = one;`

Python3

 `# Initialize the Nodes.``one ``=` `Node(``3``)``two ``=` `Node(``5``)``three ``=` `Node(``9``)` `# Connect nodes``one.``next` `=` `two``two.``next` `=` `three``three.``next` `=` `one`

Java

 `// Define the Node class``class` `Node {``    ``int` `value;``    ``Node next;` `    ``public` `Node(``int` `value) {``        ``this``.value = value;``    ``}``}` `// Initialize the Nodes.``Node one = ``new` `Node(``3``);``Node two = ``new` `Node(``5``);``Node three = ``new` `Node(``9``);` `// Connect nodes``one.next = two;``two.next = three;``three.next = one;`

C#

 `Node one = ``new` `Node(3);``Node two = ``new` `Node(5);``Node three = ``new` `Node(9);` `// Connect nodes``one.next = two;``two.next = three;``three.next = one;`

Javascript

 `let one = ``new` `Node(3);``let two = ``new` `Node(5);``let three = ``new` `Node(9);` `// Connect nodes``one.next = two;``two.next = three;``three.next = one;`

PHP

 `\$one` `= ``new` `Node(3);``\$two` `= ``new` `Node(5);``\$three` `= ``new` `Node(9);` `// Connect nodes``\$one``->next = ``\$two``;``\$two``->next = ``\$three``;``\$three``->next = ``\$one``;`

Explanation: In the above program one, two, and three are the node with values 3, 5, and 9 respectively which are connected in a circular manner as:

• For Node One: The Next pointer stores the address of Node two.
• For Node Two: The Next stores the address of Node three
• For Node Three: The Next points to node one.

Operations on the circular linked list:

We can do some operations on the circular linked list similar to the singly linked list which are:

1. Insertion
2. Deletion

1. Insertion in the circular linked list:

A node can be added in three ways:

1. Insertion at the beginning of the list
2. Insertion at the end of the list
3. Insertion in between the nodes

1) Insertion at the beginning of the list: To insert a node at the beginning of the list, follow these steps:

• Create a node, say T.
• Make T -> next = last -> next.
• last -> next = T.

And then,

Below is the code implementation to insert a node at the beginning of the list:

C

 `void` `insertAtBeginning(``int` `data) {``  ``struct` `Node *newNode = (``struct` `Node*) ``malloc``(``sizeof``(``struct` `Node));``  ``newNode->data = data;` `  ``if` `(!head) {``    ``head = newNode;``    ``newNode->next = head;``  ``} ``else` `{``    ``struct` `Node *current = head;` `    ``while` `(current->next != head) {``      ``current = current->next;``    ``}` `    ``newNode->next = head;``    ``current->next = newNode;``    ``head = newNode;``  ``}``}`

C++

 `struct` `Node *addBegin(``struct` `Node *last, ``int` `data)``{``if` `(last == NULL)``    ``return` `addToEmpty(last, data);` `// Creating a node dynamically.``struct` `Node *temp``        ``= (``struct` `Node *)``malloc``(``sizeof``(``struct` `Node));``    ` `// Assigning the data.``temp -> data = data;` `// Adjusting the links.``temp -> next = last -> next;``last -> next = temp;``    ` `return` `last;``}`

Python3

 `def` `addBegin(last, data):``  ``if` `(last ``=``=` `None``):``      ``return` `addToEmpty(last, data)` `  ``# Creating a node dynamically.``  ``# Assigning the data.``  ``temp ``=` `Node(data)` `  ``# Adjusting the links.``  ``temp.``next` `=` `last.``next``  ``last.``next` `=` `temp` `  ``return` `last`

Java

 `public` `void` `insertAtBeginning(``int` `newData) {``    ``Node newNode = ``new` `Node(newData);` `    ``if` `(head == ``null``) {``        ``head = newNode;``        ``head.next = head;``    ``} ``else` `{``        ``Node current = head;` `        ``while` `(current.next != head) {``            ``current = current.next;``        ``}` `        ``newNode.next = head;``        ``current.next = newNode;``        ``head = newNode;``    ``}``}`

C#

 `public` `void` `InsertAtBeginning(``int` `newData)``{``    ``Node newNode = ``new` `Node(newData);` `    ``if` `(head == ``null``)``    ``{``        ``head = newNode;``        ``head.Next = head;``    ``}``    ``else``    ``{``        ``Node current = head;` `        ``while` `(current.Next != head)``        ``{``            ``current = current.Next;``        ``}` `        ``newNode.Next = head;``        ``current.Next = newNode;``        ``head = newNode;``    ``}``}`

Javascript

 `function` `insertAtBeginning(newData) {``  ``let newNode = ``new` `Node(newData);` `  ``if` `(!head) {``    ``head = newNode;``    ``head.next = head;``  ``} ``else` `{``    ``let current = head;` `    ``while` `(current.next !== head) {``      ``current = current.next;``    ``}` `    ``newNode.next = head;``    ``current.next = newNode;``    ``head = newNode;``  ``}``}`

PHP

 `function` `insertAtBeginning(``\$newData``) {``  ``\$newNode` `= ``new` `Node(``\$newData``);` `  ``if` `(!``\$head``) {``    ``\$head` `= ``\$newNode``;``    ``\$head``->next = ``\$head``;``  ``} ``else` `{``    ``\$current` `= ``\$head``;` `    ``while` `(``\$current``->next !== ``\$head``) {``      ``\$current` `= ``\$current``->next;``    ``}` `    ``\$newNode``->next = ``\$head``;``    ``\$current``->next = ``\$newNode``;``    ``\$head` `= ``\$newNode``;``  ``}``}`

Time complexity: O(1) to insert a node at the beginning no need to traverse list it takes constant time
Auxiliary Space: O(1)

2) Insertion at the end of the list: To insert a node at the end of the list, follow these steps:

• Create a node, say T.
• Make T -> next = last -> next;
• last -> next = T.
• last = T.

Before insertion,

Circular linked list before insertion of node at the end

After insertion,

Circular linked list after insertion of node at the end

Below is the code implementation to insert a node at the beginning of the list:

C

 `void` `insertAtEnd(``int` `newData) {``  ``struct` `Node* newNode = (``struct` `Node*)``malloc``(``sizeof``(``struct` `Node));``  ``newNode->data = newData;` `  ``if` `(!head) {``    ``head = newNode;``    ``newNode->next = head;``  ``} ``else` `{``    ``struct` `Node* current = head;` `    ``while` `(current->next != head) {``      ``current = current->next;``    ``}` `    ``current->next = newNode;``    ``newNode->next = head;``  ``}``}`

C++

 `struct` `Node *addEnd(``struct` `Node *last, ``int` `data)``{``if` `(last == NULL)``    ``return` `addToEmpty(last, data);` `// Creating a node dynamically.``struct` `Node *temp =``        ``(``struct` `Node *)``malloc``(``sizeof``(``struct` `Node));``    ` `// Assigning the data.``temp -> data = data;` `// Adjusting the links.``temp -> next = last -> next;``last -> next = temp;``last = temp;``    ` `return` `last;``}`

Python3

 `def` `addEnd(last, data):``  ``if` `(last ``=``=` `None``):``      ``return` `addToEmpty(last, data)` `  ``# Creating a node dynamically.``  ``# Assigning the data.``  ``temp ``=` `Node(data)` `  ``# Adjusting the links.``  ``temp.``next` `=` `last.``next``  ``last.``next` `=` `temp``  ``last ``=` `temp``  ``return` `last`

Java

 `public` `void` `insertAtEnd() {``    ``Node newNode = ``new` `Node();``    ``newNode.data = newData;` `    ``if` `(head == ``null``) {``        ``head = newNode;``        ``newNode.next = head;``    ``} ``else` `{``        ``Node current = head;` `        ``while` `(current.next != head) {``            ``current = current.next;``        ``}` `        ``current.next = newNode;``        ``newNode.next = head;``    ``}``}`

C#

 `public` `void` `InsertAtEnd()``{``    ``Node newNode = ``new` `Node();``    ``newNode.Data = newData;` `    ``if` `(head == ``null``)``    ``{``        ``head = newNode;``        ``newNode.Next = head;``    ``}``    ``else``    ``{``        ``Node current = head;` `        ``while` `(current.Next != head)``        ``{``            ``current = current.Next;``        ``}` `        ``current.Next = newNode;``        ``newNode.Next = head;``    ``}``}`

Javascript

 `function` `insertAtEnd(newData) {``  ``let newNode = ``new` `Node(newData);` `  ``if` `(!head) {``    ``head = newNode;``    ``newNode.next = head;``  ``} ``else` `{``    ``let current = head;` `    ``while` `(current.next != head) {``      ``current = current.next;``    ``}` `    ``current.next = newNode;``    ``newNode.next = head;``  ``}``}`

PHP

 `function` `insertAtEnd(``\$newData``) {``  ``\$newNode` `= ``new` `Node(``\$newData``);` `  ``if` `(!``\$head``) {``    ``\$head` `= ``\$newNode``;``    ``\$newNode``->next = ``\$head``;``  ``} ``else` `{``    ``\$current` `= ``\$head``;` `    ``while` `(``\$current``->next != ``\$head``) {``      ``\$current` `= ``\$current``->next;``    ``}` `    ``\$current``->next = ``\$newNode``;``    ``\$newNode``->next = ``\$head``;``  ``}``}`

Time Complexity: O(1) to insert a node at the end of the list. No need to traverse the list as we are utilizing the last pointer, hence it takes constant time.
Auxiliary Space: O(1)

3) Insertion in between the nodes: To insert a node in between the two nodes, follow these steps:

• Create a node, say T.
• Search for the node after which T needs to be inserted, say that node is P.
• Make T -> next = P -> next;
• P -> next = T.

Suppose 12 needs to be inserted after the node has the value 10,

After searching and insertion,

Below is the code to insert a node at the specified position of the List:

C

 `void` `insertAtPosition(``int` `position, Node *newNode) {``  ``if` `(position < 1 || position > getSize() + 1) {``    ``printf``(``"Invalid position!"``);``    ``return``;``  ``}` `  ``if` `(position == 1) {``    ``insertAtBeginning(newNode);``  ``} ``else` `if` `(position == getSize() + 1) {``    ``insertAtEnd(newNode);``  ``} ``else` `{``    ``Node *current = head;``    ``for` `(``int` `i = 1; i < position - 1; i++) {``      ``current = current->next;``    ``}``    ``newNode->next = current->next;``    ``current->next = newNode;``  ``}``}`

C++

 `struct` `Node *addAfter(``struct` `Node *last, ``int` `data, ``int` `item)``{``    ``if` `(last == NULL)``    ``return` `NULL;` `    ``struct` `Node *temp, *p;``    ``p = last -> next;` `    ``// Searching the item.``    ``do``    ``{``        ``if` `(p ->data == item)``        ``{``            ``// Creating a node dynamically.``            ``temp = (``struct` `Node *)``malloc``(``sizeof``(``struct` `Node));` `            ``// Assigning the data.``            ``temp -> data = data;` `            ``// Adjusting the links.``            ``temp -> next = p -> next;` `            ``// Adding newly allocated node after p.``            ``p -> next = temp;` `            ``// Checking for the last node.``            ``if` `(p == last)``                ``last = temp;` `            ``return` `last;``        ``}``        ``p = p -> next;``    ``} ``while` `(p != last -> next);` `    ``cout << item << ``" not present in the list."` `<< endl;``    ``return` `last;``}`

Python3

 `def` `addAfter(last, data, item):``    ``if` `(last ``=``=` `None``):``      ``return` `    ``p ``=` `last.``next` `    ``# Searching the item.``    ``while` `(p !``=` `last):``        ``if` `(p.data ``=``=` `item):``            ``# Creating a node dynamically.``            ``# Assigning the data.``            ``temp ``=` `Node(data)` `            ``# Adjusting the links.``            ``temp.``next` `=` `p.``next` `            ``# Adding newly allocated node after p.``            ``p.``next` `=` `temp` `            ``# Checking for the last node.``            ``if` `(p ``=``=` `last):``                ``last ``=` `temp``            ``return` `last``        ``p ``=` `p.``next` `    ``print``(item,``" not present in the list."``)``    ``return` `last`

Java

 `public` `void` `insertAtPosition(``int` `position, Node newNode) {``  ``if` `(position < ``1` `|| position > getSize() + ``1``) {``    ``System.out.println(``"Invalid position!"``);``    ``return``;``  ``}` `  ``if` `(position == ``1``) {``    ``insertAtBeginning(newNode);``  ``} ``else` `if` `(position == getSize() + ``1``) {``    ``insertAtEnd(newNode);``  ``} ``else` `{``    ``Node current = head;``    ``for` `(``int` `i = ``1``; i < position - ``1``; i++) {``      ``current = current.next;``    ``}``    ``newNode.next = current.next;``    ``current.next = newNode;``  ``}``}`

C#

 `public` `void` `InsertAtPosition(``int` `position, Node newNode)``{``    ``if` `(position < 1 || position > GetSize() + 1)``    ``{``        ``Console.WriteLine(``"Invalid position!"``);``        ``return``;``    ``}` `    ``if` `(position == 1)``    ``{``        ``InsertAtBeginning(newNode);``    ``}``    ``else` `if` `(position == GetSize() + 1)``    ``{``        ``InsertAtEnd(newNode);``    ``}``    ``else``    ``{``        ``Node current = head;``        ``for` `(``int` `i = 1; i < position - 1; i++)``        ``{``            ``current = current.Next;``        ``}``        ``newNode.Next = current.Next;``        ``current.Next = newNode;``    ``}``}`

Javascript

 `function` `insertAtPosition(position, newNode) {``  ``if` `(position < 1 || position > getSize() + 1) {``    ``console.log(``"Invalid position!"``);``    ``return``;``  ``}` `  ``if` `(position === 1) {``    ``insertAtBeginning(newNode);``  ``} ``else` `if` `(position === getSize() + 1) {``    ``insertAtEnd(newNode);``  ``} ``else` `{``    ``let current = head;``    ``for` `(let i = 1; i < position - 1; i++) {``      ``current = current.next;``    ``}``    ``newNode.next = current.next;``    ``current.next = newNode;``  ``}``}`

PHP

 `function` `insertAtPosition(``\$position``, ``\$newNode``) {``  ``global` `\$head``;` `  ``if` `(``\$position` `< 1 || ``\$position` `> getSize() + 1) {``    ``echo` `"Invalid position!"``;``    ``return``;``  ``}` `  ``if` `(``\$position` `=== 1) {``    ``insertAtBeginning(``\$newNode``);``  ``} ``else` `if` `(``\$position` `=== getSize() + 1) {``    ``insertAtEnd(``\$newNode``);``  ``} ``else` `{``    ``\$current` `= ``\$head``;``    ``for` `(``\$i` `= 1; ``\$i` `< ``\$position` `- 1; ``\$i``++) {``      ``\$current` `= ``\$current``->next;``    ``}``    ``\$newNode``->next = ``\$current``->next;``    ``\$current``->next = ``\$newNode``;``  ``}``}`

Time Complexity: O(N)
Auxiliary Space: O(1)

2. Deletion in a circular linked list:

1) Delete the node only if it is the only node in the circular linked list:

• Free the node’s memory
• The last value should be NULL A node always points to another node, so NULL assignment is not necessary.
Any node can be set as the starting point.
Nodes are traversed quickly from the first to the last.

2) Deletion of the last node:

• Locate the node before the last node (let it be temp)
• Keep the address of the node next to the last node in temp
• Delete the last memory
• Put temp at the end

3) Delete any node from the circular linked list: We will be given a node and our task is to delete that node from the circular linked list.

Algorithm:
Case 1: List is empty.

• If the list is empty we will simply return.

Case 2:List is not empty

• If the list is not empty then we define two pointers curr and prev and initialize the pointer curr with the head node.
• Traverse the list using curr to find the node to be deleted and before moving to curr to the next node, every time set prev = curr.
• If the node is found, check if it is the only node in the list. If yes, set head = NULL and free(curr).
• If the list has more than one node, check if it is the first node of the list. Condition to check this( curr == head). If yes, then move prev until it reaches the last node. After prev reaches the last node, set head = head -> next and prev -> next = head. Delete curr.
• If curr is not the first node, we check if it is the last node in the list. Condition to check this is (curr -> next == head).
• If curr is the last node. Set prev -> next = head and delete the node curr by free(curr).
• If the node to be deleted is neither the first node nor the last node, then set prev -> next = curr -> next and delete curr.
• If the node is not present in the list return head and don’t do anything.

Below is the implementation for the above approach:

C

 `#include ``#include ` `// Structure for a node``struct` `Node {``    ``int` `data;``    ``struct` `Node* next;``};` `// Function to insert a node at the``// beginning of a Circular linked list``void` `push(``struct` `Node** head_ref, ``int` `data)``{` `    ``// Create a new node and make head``    ``// as next of it.``    ``struct` `Node* ptr1 = (``struct` `Node*)``malloc``(``sizeof``(``struct` `Node));``    ``ptr1->data = data;``    ``ptr1->next = *head_ref;` `    ``// If linked list is not NULL then``    ``// set the next of last node``    ``if` `(*head_ref != NULL) {` `        ``// Find the node before head and``        ``// update next of it.``        ``struct` `Node* temp = *head_ref;``        ``while` `(temp->next != *head_ref)``            ``temp = temp->next;``        ``temp->next = ptr1;``    ``}``    ``else` `        ``// For the first node``        ``ptr1->next = ptr1;` `    ``*head_ref = ptr1;``}` `// Function to print nodes in a given``// circular linked list``void` `printList(``struct` `Node* head)``{``    ``struct` `Node* temp = head;``    ``if` `(head != NULL) {``        ``do` `{``            ``printf``(``"%d "``, temp->data);``            ``temp = temp->next;``        ``} ``while` `(temp != head);``    ``}` `    ``printf``(``"\n"``);``}` `// Function to delete a given node``// from the list``void` `deleteNode(``struct` `Node** head, ``int` `key)``{` `    ``// If linked list is empty``    ``if` `(*head == NULL)``        ``return``;` `    ``// If the list contains only a``    ``// single node``    ``if` `((*head)->data == key && (*head)->next == *head) {``        ``free``(*head);``        ``*head = NULL;``        ``return``;``    ``}` `    ``struct` `Node *last = *head, *d;` `    ``// If head is to be deleted``    ``if` `((*head)->data == key) {` `        ``// Find the last node of the list``        ``while` `(last->next != *head)``            ``last = last->next;` `        ``// Point last node to the next of``        ``// head i.e. the second node``        ``// of the list``        ``last->next = (*head)->next;``        ``free``(*head);``        ``*head = last->next;``        ``return``;``    ``}` `    ``// Either the node to be deleted is``    ``// not found or the end of list``    ``// is not reached``    ``while` `(last->next != *head && last->next->data != key) {``        ``last = last->next;``    ``}` `    ``// If node to be deleted was found``    ``if` `(last->next->data == key) {``        ``d = last->next;``        ``last->next = d->next;``        ``free``(d);``    ``}``    ``else``        ``printf``(``"Given node is not found in the list!!!\n"``);``}` `// Driver code``int` `main()``{``    ``// Initialize lists as empty``    ``struct` `Node* head = NULL;` `    ``// Created linked list will be``    ``// 2->5->7->8->10``    ``push(&head, 2);``    ``push(&head, 5);``    ``push(&head, 7);``    ``push(&head, 8);``    ``push(&head, 10);` `    ``printf``(``"List Before Deletion: "``);``    ``printList(head);` `    ``deleteNode(&head, 7);` `    ``printf``(``"List After Deletion: "``);``    ``printList(head);` `    ``return` `0;``}`

C++

 `// C++ program to delete a given key from``// linked list.``#include ``using` `namespace` `std;` `// Structure for a node``class` `Node {``public``:``    ``int` `data;``    ``Node* next;``};` `// Function to insert a node at the``// beginning of a Circular linked list``void` `push(Node** head_ref, ``int` `data)``{` `    ``// Create a new node and make head``    ``// as next of it.``    ``Node* ptr1 = ``new` `Node();``    ``ptr1->data = data;``    ``ptr1->next = *head_ref;` `    ``// If linked list is not NULL then``    ``// set the next of last node``    ``if` `(*head_ref != NULL) {` `        ``// Find the node before head and``        ``// update next of it.``        ``Node* temp = *head_ref;``        ``while` `(temp->next != *head_ref)``            ``temp = temp->next;``        ``temp->next = ptr1;``    ``}``    ``else` `        ``// For the first node``        ``ptr1->next = ptr1;` `    ``*head_ref = ptr1;``}` `// Function to print nodes in a given``// circular linked list``void` `printList(Node* head)``{``    ``Node* temp = head;``    ``if` `(head != NULL) {``        ``do` `{``            ``cout << temp->data << ``" "``;``            ``temp = temp->next;``        ``} ``while` `(temp != head);``    ``}` `    ``cout << endl;``}` `// Function to delete a given node``// from the list``void` `deleteNode(Node** head, ``int` `key)``{` `    ``// If linked list is empty``    ``if` `(*head == NULL)``        ``return``;` `    ``// If the list contains only a``    ``// single node``    ``if` `((*head)->data == key && (*head)->next == *head) {``        ``free``(*head);``        ``*head = NULL;``        ``return``;``    ``}` `    ``Node *last = *head, *d;` `    ``// If head is to be deleted``    ``if` `((*head)->data == key) {` `        ``// Find the last node of the list``        ``while` `(last->next != *head)``            ``last = last->next;` `        ``// Point last node to the next of``        ``// head i.e. the second node``        ``// of the list``        ``last->next = (*head)->next;``        ``free``(*head);``        ``*head = last->next;``        ``return``;``    ``}` `    ``// Either the node to be deleted is``    ``// not found or the end of list``    ``// is not reached``    ``while` `(last->next != *head && last->next->data != key) {``        ``last = last->next;``    ``}` `    ``// If node to be deleted was found``    ``if` `(last->next->data == key) {``        ``d = last->next;``        ``last->next = d->next;``        ``free``(d);``    ``}``    ``else``        ``cout << ``"Given node is not found in the list!!!\n"``;``}` `// Driver code``int` `main()``{``    ``// Initialize lists as empty``    ``Node* head = NULL;` `    ``// Created linked list will be``    ``// 2->5->7->8->10``    ``push(&head, 2);``    ``push(&head, 5);``    ``push(&head, 7);``    ``push(&head, 8);``    ``push(&head, 10);` `    ``cout << ``"List Before Deletion: "``;``    ``printList(head);` `    ``deleteNode(&head, 7);` `    ``cout << ``"List After Deletion: "``;``    ``printList(head);` `    ``return` `0;``}`

Java

 `// Java program to delete a given key from``// linked list.``import` `java.io.*;``import` `java.util.*;` `public` `class` `GFG {``    ``/* structure for a node */``    ``static` `class` `Node {``        ``int` `data;``        ``Node next;``    ``};` `    ``/* Function to insert a node at the beginning of``a Circular linked list */``    ``static` `Node push(Node head_ref, ``int` `data)``    ``{``        ``// Create a new node and make head as next``        ``// of it.``        ``Node ptr1 = ``new` `Node();``        ``ptr1.data = data;``        ``ptr1.next = head_ref;` `        ``/* If linked list is not null then set the``next of last node */``        ``if` `(head_ref != ``null``) {``            ``// Find the node before head and update``            ``// next of it.``            ``Node temp = head_ref;``            ``while` `(temp.next != head_ref)``                ``temp = temp.next;``            ``temp.next = ptr1;``        ``}``        ``else``            ``ptr1.next = ptr1; ``/*For the first node */` `        ``head_ref = ptr1;``        ``return` `head_ref;``    ``}` `    ``/* Function to print nodes in a given``circular linked list */``    ``static` `void` `printList(Node head)``    ``{``        ``Node temp = head;``        ``if` `(head != ``null``) {``            ``do` `{``                ``System.out.printf(``"%d "``, temp.data);``                ``temp = temp.next;``            ``} ``while` `(temp != head);``        ``}` `        ``System.out.printf(``"\n"``);``    ``}` `    ``/* Function to delete a given node from the list */``    ``static` `Node deleteNode(Node head, ``int` `key)``    ``{``        ``if` `(head == ``null``)``            ``return` `null``;``        ``int` `flag = ``0``;``        ``// Find the required node``        ``Node curr = head, prev = ``new` `Node();``        ``while` `(curr.data != key) {``            ``if` `(curr.next == head) {``                ``System.out.printf(``                    ``"Given node is not found in the list!!!\n"``);``                ``flag = ``1``;``                ``break``;``            ``}` `            ``prev = curr;``            ``curr = curr.next;``        ``}` `        ``// Check if the element is not present in the list``        ``if` `(flag == ``1``)``            ``return` `head;` `        ``// Check if node is only node``        ``if` `(curr == head && curr.next == head) {``            ``head = ``null``;``            ``return` `head;``        ``}` `        ``// If more than one node, check if``        ``// it is first node``        ``if` `(curr == head) {``            ``prev = head;``            ``while` `(prev.next != head)``                ``prev = prev.next;``            ``head = curr.next;``            ``prev.next = head;``        ``}` `        ``// check if node is last node``        ``else` `if` `(curr.next == head) {``            ``prev.next = head;``        ``}``        ``else` `{``            ``prev.next = curr.next;``        ``}``        ``return` `head;``    ``}` `    ``/* Driver code */``    ``public` `static` `void` `main(String args[])``    ``{``        ``/* Initialize lists as empty */``        ``Node head = ``null``;` `        ``/* Created linked list will be 2.5.7.8.10 */``        ``head = push(head, ``2``);``        ``head = push(head, ``5``);``        ``head = push(head, ``7``);``        ``head = push(head, ``8``);``        ``head = push(head, ``10``);` `        ``System.out.printf(``"List Before Deletion: "``);``        ``printList(head);` `        ``head = deleteNode(head, ``7``);` `        ``System.out.printf(``"List After Deletion: "``);``        ``printList(head);``    ``}``}` `// This code is contributed by Susobhan Akhuli`

Python3

 `# Python program to delete a given key from linked list``class` `Node:``    ``def` `__init__(``self``, data):``        ``self``.data ``=` `data``        ``self``.``next` `=` `None` `# Function to insert a node at the``# beginning of a Circular linked list`  `def` `push(head, data):``    ``# Create a new node and make head as next of it.``    ``newP ``=` `Node(data)``    ``newP.``next` `=` `head` `    ``# If linked list is not NULL then``    ``# set the next of last node``    ``if` `head !``=` `None``:``        ``# Find the node before head and``        ``# update next of it.``        ``temp ``=` `head``        ``while` `(temp.``next` `!``=` `head):``            ``temp ``=` `temp.``next``        ``temp.``next` `=` `newP``    ``else``:``        ``newP.``next` `=` `newP``    ``head ``=` `newP``    ``return` `head` `# Function to print nodes in a given circular linked list`  `def` `printList(head):``    ``if` `head ``=``=` `None``:``        ``print``(``"List is Empty"``)``        ``return``    ``temp ``=` `head.``next``    ``print``(head.data, end``=``' '``)``    ``if` `(head !``=` `None``):``        ``while` `(temp !``=` `head):``            ``print``(temp.data, end``=``" "``)``            ``temp ``=` `temp.``next``    ``print``()` `# Function to delete a given node``# from the list`  `def` `deleteNode(head, key):``    ``# If linked list is empty``    ``if` `(head ``=``=` `None``):``        ``return` `    ``# If the list contains only a``    ``# single node``    ``if` `(head.data ``=``=` `key ``and` `head.``next` `=``=` `head):``        ``head ``=` `None``        ``return` `    ``last ``=` `head` `    ``# If head is to be deleted``    ``if` `(head.data ``=``=` `key):``        ``# Find the last node of the list``        ``while` `(last.``next` `!``=` `head):``            ``last ``=` `last.``next` `        ``# Point last node to the next of``        ``# head i.e. the second node``        ``# of the list``        ``last.``next` `=` `head.``next``        ``head ``=` `last.``next``        ``return` `    ``# Either the node to be deleted is``    ``# not found or the end of list``    ``# is not reached``    ``while` `(last.``next` `!``=` `head ``and` `last.``next``.data !``=` `key):``        ``last ``=` `last.``next` `    ``# If node to be deleted was found``    ``if` `(last.``next``.data ``=``=` `key):``        ``d ``=` `last.``next``        ``last.``next` `=` `d.``next``        ``d ``=` `None``    ``else``:``        ``print``(``"Given node is not found in the list!!!"``)`  `# Driver code``# Initialize lists as empty``head ``=` `None` `# Created linked list will be``# 2->5->7->8->10``head ``=` `push(head, ``2``)``head ``=` `push(head, ``5``)``head ``=` `push(head, ``7``)``head ``=` `push(head, ``8``)``head ``=` `push(head, ``10``)` `print``(``"List Before Deletion: "``)``printList(head)` `deleteNode(head, ``7``)``print``(``"List After Deletion: "``)``printList(head)`

Javascript

 `// Javascript program to delete a given key from linked list.` `// Structure for a node``class Node {``  ``constructor() {``    ``this``.data;``    ``this``.next;``  ``}``}` `// Function to insert a node at the``// beginning of a Circular linked list``function` `push(head, data) {``  ``// Create a new node and make head``  ``// as next of it.``  ``var` `ptr1 = ``new` `Node();``  ``ptr1.data = data;``  ``ptr1.next = head;` `  ``// If linked list is not NULL then``  ``// set the next of last node``  ``if` `(head != ``null``) {``    ``// Find the node before head and``    ``// update next of it.``    ``let temp = head;``    ``while` `(temp.next != head) temp = temp.next;``    ``temp.next = ptr1;``  ``}` `  ``// For the first node``  ``else` `ptr1.next = ptr1;` `  ``head = ptr1;``  ``return` `head;``}` `// Function to print nodes in a given``// circular linked list``function` `printList(head) {``  ``let tempp = head;``  ``if` `(head != ``null``) {``    ``do` `{``      ``console.log(tempp.data);``      ``tempp = tempp.next;``    ``} ``while` `(tempp != head);``  ``}``}` `// Function to delete a given node``// from the list``function` `deleteNode(head, key) {``  ``// If linked list is empty``  ``if` `(head == ``null``) ``return``;` `  ``// If the list contains only a``  ``// single node``  ``if` `(head.data == key && head.next == head) {``    ``head = ``null``;``    ``return``;``  ``}` `  ``let last = head;` `  ``// If head is to be deleted``  ``if` `(head.data == key) {``    ``// Find the last node of the list``    ``while` `(last.next != head) last = last.next;` `    ``// Point last node to the next of``    ``// head i.e. the second node``    ``// of the list``    ``last.next = head.next;``    ``head = last.next;``    ``return``;``  ``}` `  ``// Either the node to be deleted is``  ``// not found or the end of list``  ``// is not reached``  ``while` `(last.next != head && last.next.data != key) {``    ``last = last.next;``  ``}` `  ``// If node to be deleted was found``  ``if` `(last.next.data == key) {``    ``d = last.next;``    ``last.next = d.next;``    ``d = ``null``;``  ``} ``else` `console.log(``"Given node is not found in the list!!!"``);``}` `// Driver code` `// Initialize lists as empty``head = ``null``;` `// Created linked list will be``// 2->5->7->8->10``head = push(head, 2);``head = push(head, 5);``head = push(head, 7);``head = push(head, 8);``head = push(head, 10);` `console.log(``"List Before Deletion: "``);``printList(head);` `deleteNode(head, 7);` `console.log(``"List After Deletion: "``);``printList(head);`

C#

 `using` `System;` `// Structure for a node``public` `class` `Node {``    ``public` `int` `data;``    ``public` `Node next;``}` `// Class for Circular Linked List``public` `class` `CircularLinkedList {` `    ``// Function to insert a node at the``    ``// beginning of a Circular linked list``    ``public` `static` `void` `Push(``ref` `Node head_ref, ``int` `data)``    ``{` `        ``// Create a new node and make head``        ``// as next of it.``        ``Node ptr1 = ``new` `Node();``        ``ptr1.data = data;``        ``ptr1.next = head_ref;` `        ``// If linked list is not NULL then``        ``// set the next of last node``        ``if` `(head_ref != ``null``) {` `            ``// Find the node before head and``            ``// update next of it.``            ``Node temp = head_ref;``            ``while` `(temp.next != head_ref)``                ``temp = temp.next;``            ``temp.next = ptr1;``        ``}``        ``else` `            ``// For the first node``            ``ptr1.next = ptr1;` `        ``head_ref = ptr1;``    ``}` `    ``// Function to print nodes in a given``    ``// circular linked list``    ``public` `static` `void` `PrintList(Node head)``    ``{``        ``Node temp = head;``        ``if` `(head != ``null``) {``            ``do` `{``                ``Console.Write(temp.data + ``" "``);``                ``temp = temp.next;``            ``} ``while` `(temp != head);``        ``}` `        ``Console.WriteLine();``    ``}` `    ``// Function to delete a given node``    ``// from the list``    ``public` `static` `void` `DeleteNode(``ref` `Node head, ``int` `key)``    ``{` `        ``// If linked list is empty``        ``if` `(head == ``null``)``            ``return``;` `        ``// If the list contains only a``        ``// single node``        ``if` `(head.data == key && head.next == head) {``            ``head = ``null``;``            ``return``;``        ``}` `        ``Node last = head, d;` `        ``// If head is to be deleted``        ``if` `(head.data == key) {` `            ``// Find the last node of the list``            ``while` `(last.next != head)``                ``last = last.next;` `            ``// Point last node to the next of``            ``// head i.e. the second node``            ``// of the list``            ``last.next = head.next;``            ``head = last.next;``            ``return``;``        ``}` `        ``// Either the node to be deleted is``        ``// not found or the end of list``        ``// is not reached``        ``while` `(last.next != head && last.next.data != key) {``            ``last = last.next;``        ``}` `        ``// If node to be deleted was found``        ``if` `(last.next.data == key) {``            ``d = last.next;``            ``last.next = d.next;``        ``}``        ``else``            ``Console.WriteLine(``                ``"Given node is not found in the list!!!"``);``    ``}` `    ``// Driver code``    ``public` `static` `void` `Main()``    ``{` `        ``// Initialize lists as empty``        ``Node head = ``null``;` `        ``// Created linked list will be``        ``// 2->5->7->8->10``        ``Push(``ref` `head, 2);``        ``Push(``ref` `head, 5);``        ``Push(``ref` `head, 7);``        ``Push(``ref` `head, 8);``        ``Push(``ref` `head, 10);` `        ``Console.Write(``"List Before Deletion: "``);``        ``PrintList(head);` `        ``DeleteNode(``ref` `head, 7);` `        ``Console.Write(``"List After Deletion: "``);``        ``PrintList(head);``    ``}``}`

Output

```List Before Deletion: 10 8 7 5 2
List After Deletion: 10 8 5 2 ```

Time Complexity: O(N), Worst case occurs when the element to be deleted is the last element and we need to move through the whole list.
Auxiliary Space: O(1), As constant extra space is used.

• Any node can be a starting point. We can traverse the whole list by starting from any point. We just need to stop when the first visited node is visited again.
• Useful for implementation of a queue. Unlike this implementation, we don’t need to maintain two pointers for front and rear if we use a circular linked list. We can maintain a pointer to the last inserted node and the front can always be obtained as next of last.

• Circular lists are useful in applications to repeatedly go around the list. For example, when multiple applications are running on a PC, it is common for the operating system to put the running applications on a list and then cycle through them, giving each of them a slice of time to execute, and then making them wait while the CPU is given to another application. It is convenient for the operating system to use a circular list so that when it reaches the end of the list it can cycle around to the front of the list.
• Circular Doubly Linked Lists are used for the implementation of advanced data structures like the Fibonacci Heap.
•  Implementing a circular linked list can be relatively easy compared to other more complex data structures like trees or graphs.

• Compared to singly linked lists, circular lists are more complex.
• Reversing a circular list is more complicated than singly or doubly reversing a circular list.
• It is possible for the code to go into an infinite loop if it is not handled carefully.
• It is harder to find the end of the list and control the loop.
• Although circular linked lists can be efficient in certain applications, their performance can be slower than other data structures in certain cases, such as when the list needs to be sorted or searched.

• Multiplayer games use this to give each player a chance to play.
• A circular linked list can be used to organize multiple running applications on an operating system. These applications are iterated over by the OS.
• Circular linked lists can be used in resource allocation problems.
• Circular linked lists are commonly used to implement circular buffers,
• Circular linked lists can be used in simulation and gaming.