Given the position of a **Bishop** and a **Pawn** on a **8 * 8 chessboard**, the task is to check whether the Bishop can take down the Pawn in one move or not. The position of Bishop and Pawn is denoted using row and column number of the chessboard.**Examples:**

Input:bishopX = 5, bishopY = 5, pawnX = 1, pawnY = 1Output:YesInput:bishopX = 5, bishopY = 5, pawnX = 1, pawnY = 3Output:No

**Approach:** In a game of chess, the Bishop can only move diagonally and there is no restriction in the distance for each move. If we consider Bishop’s position as origin, it can be concluded that Bishop can attack at **45** degree, **135** degree, **225** degree and **315** degree angles only. So, the Bishop can attack the Pawn only if they are in such position that the slop obtained from their position is equal to tangent of 45 degree or 135 degree or 225 degree or 315 degree angle.

As we know the equation of slope for two points-

Also,

For all the attacking angles of Bishop (i.e 45°, 135°, 225°, and 315°) value of slope will be either 1 or -1.

tan(45°) = 1

tan(135°) = -1

tan(225°) = 1

tan(315°) = -1

So, for angle 45° and 225°, equation of slope will be

x2 – x1 = y2 – y1

and for angle 135° and 315°, equation of slope will be

-x2 + x1 = y2 – y1

- Considering the position of Bishop and Pawn as points on 2-D co-ordinate, Check if any of two equation is true
**x2 – x1 = y2 – y1****-x2 + x1 = y2 – y1**

- Otherwise print
**No**.

Below is the implementation of the above approach:

## C++

`// C++ implementation of above approach` `#include <bits/stdc++.h>` `using` `namespace` `std;` `// Function that return true if` `// the Bishop can take down the pawn` `bool` `canTakeDown(` `int` `bishopX, ` `int` `bishopY, ` `int` `pawnX, ` `int` `pawnY)` `{` ` ` `// If pawn is at angle` ` ` `// 45 or 225 degree from` ` ` `// bishop's Position` ` ` `if` `(pawnX - bishopX == pawnY - bishopY)` ` ` `return` `true` `;` ` ` `// If pawn is at angle` ` ` `// 135 or 315 degree from` ` ` `// bishop's Position` ` ` `else` `if` `(-pawnX + bishopX == pawnY - bishopY)` ` ` `return` `true` `;` ` ` `else` ` ` `return` `false` `;` `}` `// Driver code` `int` `main()` `{` ` ` `// Bishop's Position` ` ` `int` `bishopX = 5, bishopY = 5;` ` ` `// Pawn's Position` ` ` `int` `pawnX = 1, pawnY = 1;` ` ` `if` `(canTakeDown(bishopX, bishopY, pawnX, pawnY))` ` ` `cout << ` `"Yes"` `;` ` ` `else` ` ` `cout << ` `"No"` `;` `}` |

## Java

`// Java implementation of above approach` `class` `GFG {` ` ` `// Function that return true if` ` ` `// the Bishop can take down the pawn` ` ` `static` `boolean` `canTakeDown(` `int` `bishopX, ` `int` `bishopY, ` `int` `pawnX, ` `int` `pawnY)` ` ` `{` ` ` `// If pawn is at angle` ` ` `// 45 or 225 degree from` ` ` `// bishop's Position` ` ` `if` `(pawnX - bishopX == pawnY - bishopY)` ` ` `return` `true` `;` ` ` `// If pawn is at angle` ` ` `// 135 or 315 degree from` ` ` `// bishop's Position` ` ` `else` `if` `(-pawnX + bishopX == pawnY - bishopY)` ` ` `return` `true` `;` ` ` `else` ` ` `return` `false` `;` ` ` `}` ` ` `// Driver code` ` ` `public` `static` `void` `main(String[] args)` ` ` `{` ` ` `// Bishop's Position` ` ` `int` `bishopX = ` `5` `, bishopY = ` `5` `;` ` ` `// Pawn's Position` ` ` `int` `pawnX = ` `1` `, pawnY = ` `1` `;` ` ` `if` `(canTakeDown(bishopX, bishopY, pawnX, pawnY))` ` ` `System.out.println(` `"Yes"` `);` ` ` `else` ` ` `System.out.println(` `"No"` `);` ` ` `}` `}` |

## Python3

`# Python3 implementation of above approach` `# Function that return true if` `# the Bishop can take down the pawn` `def` `canTakeDown(bishopX, bishopY, pawnX, pawnY) :` ` ` `# If pawn is at angle` ` ` `# 45 or 225 degree from` ` ` `# bishop's Position` ` ` `if` `(pawnX ` `-` `bishopX ` `=` `=` `pawnY ` `-` `bishopY) :` ` ` `return` `True` ` ` ` ` `# If pawn is at angle` ` ` `# 135 or 315 degree from` ` ` `# bishop's Position` ` ` `elif` `(` `-` `pawnX ` `+` `bishopX ` `=` `=` `pawnY ` `-` `bishopY):` ` ` `return` `True` ` ` ` ` `else` `:` ` ` `return` `False` `# Driver code` `# Bishop's Position` `bishopX ` `=` `5` `bishopY ` `=` `5` `# Pawn's Position` `pawnX ` `=` `1` `pawnY ` `=` `1` `if` `(canTakeDown(bishopX, bishopY, pawnX, pawnY)) :` ` ` `print` `(` `"Yes"` `)` `else` `:` ` ` `print` `(` `"No"` `)` |

## C#

`// C# implementation of above approach` `using` `System;` `class` `GFG {` ` ` `// Function that return true if` ` ` `// the Bishop can take down the pawn` ` ` `static` `bool` `canTakeDown(` `int` `bishopX, ` `int` `bishopY, ` `int` `pawnX, ` `int` `pawnY)` ` ` `{` ` ` `// If pawn is at angle` ` ` `// 45 or 225 degree from` ` ` `// bishop's Position` ` ` `if` `(pawnX - bishopX == pawnY - bishopY)` ` ` `return` `true` `;` ` ` `// If pawn is at angle` ` ` `// 135 or 315 degree from` ` ` `// bishop's Position` ` ` `else` `if` `(-pawnX + bishopX == pawnY - bishopY)` ` ` `return` `true` `;` ` ` `else` ` ` `return` `false` `;` ` ` `}` ` ` `// Driver code` ` ` `public` `static` `void` `Main()` ` ` `{` ` ` `// Bishop's Position` ` ` `int` `bishopX = 5, bishopY = 5;` ` ` `// Pawn's Position` ` ` `int` `pawnX = 1, pawnY = 1;` ` ` `if` `(canTakeDown(bishopX, bishopY, pawnX, pawnY))` ` ` `Console.WriteLine(` `"Yes"` `);` ` ` `else` ` ` `Console.WriteLine(` `"No"` `);` ` ` `}` `}` |

## PHP

`<?php` `// PHP implementation of above approach` `// Function that return true if` `// the Bishop can take down the pawn` `function` `canTakeDown(` `$bishopX` `, ` `$bishopY` `,` ` ` `$pawnX` `, ` `$pawnY` `)` `{` ` ` `// If pawn is at angle` ` ` `// 45 or 225 degree from` ` ` `// bishop's Position` ` ` `if` `(` `$pawnX` `-` ` ` `$bishopX` `== ` `$pawnY` `- ` `$bishopY` `)` ` ` `return` `true;` ` ` `// If pawn is at angle` ` ` `// 135 or 315 degree from` ` ` `// bishop's Position` ` ` `else` `if` `(-` `$pawnX` `+` ` ` `$bishopX` `== ` `$pawnY` `-` ` ` `$bishopY` `)` ` ` `return` `true;` ` ` `else` ` ` `return` `false;` `}` `// Driver code` `// Bishop's Position` `$bishopX` `= 5;` `$bishopY` `= 5;` `// Pawn's Position` `$pawnX` `= 1;` `$pawnY` `= 1;` `if` `(canTakeDown(` `$bishopX` `, ` `$bishopY` `,` ` ` `$pawnX` `, ` `$pawnY` `))` ` ` `echo` `"Yes"` `;` `else` ` ` `echo` `"No"` `;` `// This code is contributed by jit_t` `?>` |

## Javascript

`<script>` `// Javascript implementation of above approach` `// Function that return true if` `// the Bishop can take down the pawn` `function` `canTakeDown(bishopX, bishopY, pawnX, pawnY)` `{` ` ` `// If pawn is at angle` ` ` `// 45 or 225 degree from` ` ` `// bishop's Position` ` ` `if` `(pawnX - bishopX == pawnY - bishopY)` ` ` `return` `true` `;` ` ` `// If pawn is at angle` ` ` `// 135 or 315 degree from` ` ` `// bishop's Position` ` ` `else` `if` `(-pawnX + bishopX == pawnY - bishopY)` ` ` `return` `true` `;` ` ` `else` ` ` `return` `false` `;` `}` `// Driver code` `// Bishop's Position` `var` `bishopX = 5, bishopY = 5;` `// Pawn's Position` `var` `pawnX = 1, pawnY = 1;` `if` `(canTakeDown(bishopX, bishopY, pawnX, pawnY))` ` ` `document.write( ` `"Yes"` `);` `else` ` ` `document.write( ` `"No"` `);` `</script>` |

**Output:**

Yes

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