Catch and Throw Exception In Ruby
An exception is an object of class Exception or a child of that class. Exceptions occurs when the program reaches a state in its execution that’s not defined. Now the program does not know what to do so it raises an exception. This can be done automatically by Ruby or manually. Catch and Throw is similar raise and rescue keywords, Exceptions can also be handled using catch and throw keywords in Ruby. Throw keyword generates an exception and whenever it is met, the program control goes to the catch statement.
Syntax:
catch :lable_name do
# matching catch will be executed when the throw block encounter
throw :lable_name condition
# this block will not be executed
end
The catch block is used to jump out from the nested block and the block is labeled with a name. This block works normally until it encounters with the throw block that’s why catch and throw used instead of raise or rescue.
Example #1:
gfg = catch( :divide ) do
number = rand( 2 )
throw :divide if number == 0
number
end
puts gfg
|
Output :
In above example, if the number is 0 then the exception:divide is thrown which returns nothing to the catch statement resulting in “”set to gfg. if the number is 1 then the exception is not thrown and the gfg variable is set to 1.
Example #2: throw with default value.
In the above example when the exception was thrown, the value of variable gfg was set to “”. we can change that by passing the default argument to the throw keyword.
gfg = catch( :divide ) do
number = rand( 2 )
throw :divide , 10 if number == 0
number
end
puts gfg
|
Output :
10
In above example, if number is 0 we get 10. if number is 1 we get 1.
Example 3: nested construct example, here we will see how we can jump out of nested constructs.
gfg = catch( :divide ) do
100 .times do
100 .times do
100 .times do
number = rand( 10000 )
throw :divide , 10 if number == 0
end
end
end
number
end
puts gfg
|
Output :
10
if number is 0 even once in the loops we get 10 otherwise we get the number .
Last Updated :
11 Oct, 2019
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