C# Program to Trap Events From File
C# provides us with certain functionalities that can raise events when a file or directory changes. FileSystemWatcher class does the job. This class is a part of the System.IO namespace and System.IO.FileSystem.Watcher.dll assembly. It acts as a watchdog for the entire file system. As the name suggests, this class listens for the changes that are made to a specific directory. Also, it provides certain properties using which one can listen to the file system changes. Firstly, one can create a component of this class which then listens to files on a local computer or a remote computer. It responds back when a directory or file change occurs. In this article, we will see how to trap events from the file.
Syntax:
public class FileSystemWatcher : System.ComponentModel.Component,
Example: In this program, the events that happen in the specified locations are trapped. Here, the location is “c: \\GeeksforGeeks”.
C#
// C# program to trap events from the file using System; using System.IO; public class GFG{ // Static function static void nameModified( object theSender, RenamedEventArgs eve) { Console.WriteLine( "{0} NameChanged to {1}" , eve.OldFullPath, eve.FullPath); } // Static function static void modified( object theSender, FileSystemEventArgs eve) { Console.WriteLine(eve.FullPath + " " + eve.ChangeType); } // Driver code static public void Main() { // Initiating FileSystemWatch class object FileSystemWatcher obj = new FileSystemWatcher(); // Path or location obj.Path = "c:\\GeeksforGeeks" ; obj.NotifyFilter = NotifyFilters.FileName | NotifyFilters.DirectoryName | NotifyFilters.LastAccess | NotifyFilters.LastWrite; obj.Filter = "" ; obj.Created += new FileSystemEventHandler(modified); obj.Deleted += new FileSystemEventHandler(modified); obj.Changed += new FileSystemEventHandler(modified); obj.Renamed += new RenamedEventHandler(nameModified); // Raising events on the instantiated object obj.EnableRaisingEvents = true ; Console.WriteLine( "To exit press any key present on the keyboard" ); Console.Read(); } } |
Output:
To exit press any key present on the keyboard
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