Bidirectional Search

Searching a graph is quite famous problem and have a lot of practical use. We have already discussed here how to search for a goal vertex starting from a source vertex using BFS. In normal graph search using BFS/DFS we begin our search in one direction usually from source vertex toward the goal vertex, but what if we start search form both direction simultaneously.
Bidirectional search is a graph search algorithm which find smallest path form source to goal vertex. It runs two simultaneous search – 

  1. Forward search form source/initial vertex toward goal vertex
  2. Backward search form goal/target vertex toward source vertex

Bidirectional search replaces single search graph(which is likely to grow exponentially) with two smaller sub graphs – one starting from initial vertex and other starting from goal vertex. The search terminates when two graphs intersect.
Just like A* algorithm, bidirectional search can be guided by a heuristic estimate of remaining distance from source to goal and vice versa for finding shortest path possible.
Consider following simple example- 
 

bidirectional Search

Suppose we want to find if there exists a path from vertex 0 to vertex 14. Here we can execute two searches, one from vertex 0 and other from vertex 14. When both forward and backward search meet at vertex 7, we know that we have found a path from node 0 to 14 and search can be terminated now. We can clearly see that we have successfully avoided unnecessary exploration. 
 

Why bidirectional approach?



Because in many cases it is faster, it dramatically reduce the amount of required exploration. 
Suppose if branching factor of tree is b and distance of goal vertex from source is d, then the normal BFS/DFS searching complexity would be O(bd). On the other hand, if we execute two search operation then the complexity would be O(bd/2) for each search and total complexity would be O(bd/2 +bd/2) which is far less than O(bd).

When to use bidirectional approach?

We can consider bidirectional approach when- 

  1. Both initial and goal states are unique and completely defined.
  2. The branching factor is exactly the same in both directions.

Performance measures

  • Completeness : Bidirectional search is complete if BFS is used in both searches.
  • Optimality : It is optimal if BFS is used for search and paths have uniform cost.
  • Time and Space Complexity : Time and space complexity is O(bd/2).

Below is very simple implementation representing the concept of bidirectional search using BFS. This implementation considers undirected paths without any weight. 

C++

filter_none

edit
close

play_arrow

link
brightness_4
code

// C++ program for Bidirectional BFS search
// to check path between two vertices
#include <bits/stdc++.h>
using namespace std;
 
// class representing undirected graph
// using adjacency list
class Graph
{
    //number of nodes in graph
    int V;
 
    // Adjacency list
    list<int> *adj;
public:
    Graph(int V);
    int isIntersecting(bool *s_visited, bool *t_visited);
    void addEdge(int u, int v);
    void printPath(int *s_parent, int *t_parent, int s,
                             int t, int intersectNode);
    void BFS(list<int> *queue, bool *visited, int *parent);
    int biDirSearch(int s, int t);
};
 
Graph::Graph(int V)
{
    this->V = V;
    adj = new list<int>[V];
};
 
// Method for adding undirected edge
void Graph::addEdge(int u, int v)
{
    this->adj[u].push_back(v);
    this->adj[v].push_back(u);
};
 
// Method for Breadth First Search
void Graph::BFS(list<int> *queue, bool *visited,
                                    int *parent)
{
    int current = queue->front();
    queue->pop_front();
    list<int>::iterator i;
    for (i=adj[current].begin();i != adj[current].end();i++)
    {
        // If adjacent vertex is not visited earlier
        // mark it visited by assigning true value
        if (!visited[*i])
        {
            // set current as parent of this vertex
            parent[*i] = current;
 
            // Mark this vertex visited
            visited[*i] = true;
 
            // Push to the end of queue
            queue->push_back(*i);
        }
    }
};
 
// check for intersecting vertex
int Graph::isIntersecting(bool *s_visited, bool *t_visited)
{
    int intersectNode = -1;
    for(int i=0;i<V;i++)
    {
        // if a vertex is visited by both front
        // and back BFS search return that node
        // else return -1
        if(s_visited[i] && t_visited[i])
            return i;
    }
    return -1;
};
 
// Print the path from source to target
void Graph::printPath(int *s_parent, int *t_parent,
                  int s, int t, int intersectNode)
{
    vector<int> path;
    path.push_back(intersectNode);
    int i = intersectNode;
    while (i != s)
    {
        path.push_back(s_parent[i]);
        i = s_parent[i];
    }
    reverse(path.begin(), path.end());
    i = intersectNode;
    while(i != t)
    {
        path.push_back(t_parent[i]);
        i = t_parent[i];
    }
 
    vector<int>::iterator it;
    cout<<"*****Path*****\n";
    for(it = path.begin();it != path.end();it++)
        cout<<*it<<" ";
    cout<<"\n";
};
 
// Method for bidirectional searching
int Graph::biDirSearch(int s, int t)
{
    // boolean array for BFS started from
    // source and target(front and backward BFS)
    // for keeping track on visited nodes
    bool s_visited[V], t_visited[V];
 
    // Keep track on parents of nodes
    // for front and backward search
    int s_parent[V], t_parent[V];
 
    // queue for front and backward search
    list<int> s_queue, t_queue;
 
    int intersectNode = -1;
 
    // necessary initialization
    for(int i=0; i<V; i++)
    {
        s_visited[i] = false;
        t_visited[i] = false;
    }
 
    s_queue.push_back(s);
    s_visited[s] = true;
 
    // parent of source is set to -1
    s_parent[s]=-1;
 
    t_queue.push_back(t);
    t_visited[t] = true;
 
    // parent of target is set to -1
    t_parent[t] = -1;
 
    while (!s_queue.empty() && !t_queue.empty())
    {
        // Do BFS from source and target vertices
        BFS(&s_queue, s_visited, s_parent);
        BFS(&t_queue, t_visited, t_parent);
 
        // check for intersecting vertex
        intersectNode = isIntersecting(s_visited, t_visited);
 
        // If intersecting vertex is found
        // that means there exist a path
        if(intersectNode != -1)
        {
            cout << "Path exist between " << s << " and "
                 << t << "\n";
            cout << "Intersection at: " << intersectNode << "\n";
 
            // print the path and exit the program
            printPath(s_parent, t_parent, s, t, intersectNode);
            exit(0);
        }
    }
    return -1;
}
 
// Driver code
int main()
{
    // no of vertices in graph
    int n=15;
 
    // source vertex
    int s=0;
 
    // target vertex
    int t=14;
 
    // create a graph given in above diagram
    Graph g(n);
    g.addEdge(0, 4);
    g.addEdge(1, 4);
    g.addEdge(2, 5);
    g.addEdge(3, 5);
    g.addEdge(4, 6);
    g.addEdge(5, 6);
    g.addEdge(6, 7);
    g.addEdge(7, 8);
    g.addEdge(8, 9);
    g.addEdge(8, 10);
    g.addEdge(9, 11);
    g.addEdge(9, 12);
    g.addEdge(10, 13);
    g.addEdge(10, 14);
    if (g.biDirSearch(s, t) == -1)
        cout << "Path don't exist between "
             << s << " and " << t << "\n";
 
    return 0;
}

chevron_right


Python3

filter_none

edit
close

play_arrow

link
brightness_4
code

# Python3 program for Bidirectional BFS
# Search to check path between two vertices
 
# Class definition for node to
# be added to graph
class AdjacentNode:
     
    def __init__(self, vertex):
         
        self.vertex = vertex
        self.next = None
 
# BidirectionalSearch implementation
class BidirectionalSearch:
     
    def __init__(self, vertices):
         
        # Initialize vertices and
        # graph with vertices
        self.vertices = vertices
        self.graph = [None] * self.vertices
         
        # Initializing queue for forward
        # and backward search
        self.src_queue = list()
        self.dest_queue = list()
         
        # Initializing source and
        # destination visited nodes as False
        self.src_visited = [False] * self.vertices
        self.dest_visited = [False] * self.vertices
         
        # Initializing source and destination
        # parent nodes
        self.src_parent = [None] * self.vertices
        self.dest_parent = [None] * self.vertices
         
    # Function for adding undirected edge
    def add_edge(self, src, dest):
         
        # Add edges to graph
         
        # Add source to destination
        node = AdjacentNode(dest)
        node.next = self.graph[src]
        self.graph[src] = node
 
        # Since graph is undirected add
        # destination to source
        node = AdjacentNode(src)
        node.next = self.graph[dest]
        self.graph[dest] = node
         
    # Function for Breadth First Search
    def bfs(self, direction = 'forward'):
         
        if direction == 'forward':
             
            # BFS in forward direction
            current = self.src_queue.pop(0)
            connected_node = self.graph[current]
             
            while connected_node:
                vertex = connected_node.vertex
                 
                if not self.src_visited[vertex]:
                    self.src_queue.append(vertex)
                    self.src_visited[vertex] = True
                    self.src_parent[vertex] = current
                     
                connected_node = connected_node.next
        else:
             
            # BFS in backward direction
            current = self.dest_queue.pop(0)
            connected_node = self.graph[current]
             
            while connected_node:
                vertex = connected_node.vertex
                 
                if not self.dest_visited[vertex]:
                    self.dest_queue.append(vertex)
                    self.dest_visited[vertex] = True
                    self.dest_parent[vertex] = current
                     
                connected_node = connected_node.next
                 
    # Check for intersecting vertex
    def is_intersecting(self):
         
        # Returns intersecting node
        # if present else -1
        for i in range(self.vertices):
            if (self.src_visited[i] and
                self.dest_visited[i]):
                return i
                 
        return -1
 
    # Print the path from source to target
    def print_path(self, intersecting_node,
                   src, dest):
                        
        # Print final path from
        # source to destination
        path = list()
        path.append(intersecting_node)
        i = intersecting_node
         
        while i != src:
            path.append(self.src_parent[i])
            i = self.src_parent[i]
             
        path = path[::-1]
        i = intersecting_node
         
        while i != dest:
            path.append(self.dest_parent[i])
            i = self.dest_parent[i]
             
        print("*****Path*****")
        path = list(map(str, path))
         
        print(' '.join(path))
     
    # Function for bidirectional searching
    def bidirectional_search(self, src, dest):
         
        # Add source to queue and mark
        # visited as True and add its
        # parent as -1
        self.src_queue.append(src)
        self.src_visited[src] = True
        self.src_parent[src] = -1
         
        # Add destination to queue and
        # mark visited as True and add
        # its parent as -1
        self.dest_queue.append(dest)
        self.dest_visited[dest] = True
        self.dest_parent[dest] = -1
 
        while self.src_queue and self.dest_queue:
             
            # BFS in forward direction from
            # Source Vertex
            self.bfs(direction = 'forward')
             
            # BFS in reverse direction
            # from Destination Vertex
            self.bfs(direction = 'backward')
             
            # Check for intersecting vertex
            intersecting_node = self.is_intersecting()
             
            # If intersecting vertex exists
            # then path from source to
            # destination exists
            if intersecting_node != -1:
                print(f"Path exists between {src} and {dest}")
                print(f"Intersection at : {intersecting_node}")
                self.print_path(intersecting_node,
                                src, dest)
                exit(0)
        return -1
 
# Driver code
if __name__ == '__main__':
     
    # Number of Vertices in graph
    n = 15
     
    # Source Vertex
    src = 0
     
    # Destination Vertex
    dest = 14
     
    # Create a graph
    graph = BidirectionalSearch(n)
    graph.add_edge(0, 4)
    graph.add_edge(1, 4)
    graph.add_edge(2, 5)
    graph.add_edge(3, 5)
    graph.add_edge(4, 6)
    graph.add_edge(5, 6)
    graph.add_edge(6, 7)
    graph.add_edge(7, 8)
    graph.add_edge(8, 9)
    graph.add_edge(8, 10)
    graph.add_edge(9, 11)
    graph.add_edge(9, 12)
    graph.add_edge(10, 13)
    graph.add_edge(10, 14)
     
    out = graph.bidirectional_search(src, dest)
     
    if out == -1:
        print(f"Path does not exist between {src} and {dest}")
 
# This code is contributed by Nirjhari Jankar

chevron_right


Output: 

Path exist between 0 and 14
Intersection at: 7
*****Path*****
0 4 6 7 8 10 14 

References 

This article is contributed by Atul Kumar. If you like GeeksforGeeks and would like to contribute, you can also write an article using contribute.geeksforgeeks.org or mail your article to contribute@geeksforgeeks.org. See your article appearing on the GeeksforGeeks main page and help other Geeks.
Please write comments if you find anything incorrect, or you want to share more information about the topic discussed above.
 

Attention reader! Don’t stop learning now. Get hold of all the important DSA concepts with the DSA Self Paced Course at a student-friendly price and become industry ready.




My Personal Notes arrow_drop_up

Improved By : nirjhari jankar

Article Tags :
Practice Tags :


14


Please write to us at contribute@geeksforgeeks.org to report any issue with the above content.