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BFS using STL for competitive coding

Last Updated : 25 Jan, 2023
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A STL based simple implementation of BFS using queue and vector in STL. The adjacency list is represented using vectors of vector. 

In BFS, we start with a node.

  1. Create a queue and enqueue source into it. 
    1. Mark source as visited.
  2. While queue is not empty, do following
    1. Dequeue a vertex from queue. Let this  be f.
    2. Print f
    3. Enqueue all not yet visited adjacent of f and mark them visited.

Below is an example BFS starting from source vertex 1. Note that there can be multiple BFSs possible for a graph (even from a particular vertex). 
 

BFS using STL for competitive coding

For more details of BFS, refer this post
The code here is simplified such that it could be used in competitive coding. 

Implementation:

CPP




// A Quick implementation of BFS using
// vectors and queue
#include <bits/stdc++.h>
#define pb push_back
 
using namespace std;
 
vector<bool> v;
vector<vector<int> > g;
 
void edge(int a, int b)
{
    g[a].pb(b);
 
    // for undirected graph add this line
    // g[b].pb(a);
}
 
void bfs(int u)
{
    queue<int> q;
 
    q.push(u);
    v[u] = true;
 
    while (!q.empty()) {
 
        int f = q.front();
        q.pop();
 
        cout << f << " ";
 
        // Enqueue all adjacent of f and mark them visited
        for (auto i = g[f].begin(); i != g[f].end(); i++) {
            if (!v[*i]) {
                q.push(*i);
                v[*i] = true;
            }
        }
    }
}
 
// Driver code
int main()
{
    int n, e;
    cin >> n >> e;
 
    v.assign(n, false);
    g.assign(n, vector<int>());
 
    int a, b;
    for (int i = 0; i < e; i++) {
        cin >> a >> b;
        edge(a, b);
    }
 
    for (int i = 0; i < n; i++) {
        if (!v[i])
            bfs(i);
    }
 
    return 0;
}


Input:
8 10
0 1
0 2
0 3
0 4
1 5
2 5
3 6
4 6
5 7
6 7

Output:
0 1 2 3 4 5 6 7

Time Complexity: O(V+E) – we traverse all vertices at least once and check every edge.
Auxiliary Space: O(V) – for using a queue to store vertices.

 



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