Basic Transformations in OPENGL
Transformations play a very important role in manipulating objects on the screen. It should be noted that here the algorithms will be implemented in code and the built-in functions will not be used to give a good understanding of how the algorithms work. Also, note that all transformations are implemented in 2D. There are three basic kinds of Transformations in Computer Graphics: 1. Translation 2. Rotation 3. Scaling
Algorithms:
1. Translation: Translation refers to moving an object to a different position on the screen.
Formula: X = x + tx Y = y + ty where tx and ty are translation coordinates The OpenGL function is glTranslatef( tx, ty, tz );
2. Rotation: Rotation refers to rotating a point.
Formula: X = xcosA - ysinA Y = xsinA + ycosA, A is the angle of rotation. The above formula will rotate the point around the origin. To rotate around a different point, the formula: X = cx + (x-cx)*cosA - (y-cy)*sinA, Y = cy + (x-cx)*sinA + (y-cy)*cosA, cx, cy is centre coordinates, A is the angle of rotation. The OpenGL function is glRotatef (A, x, y, z).
3. Scaling: Scaling refers to zooming in and out an object on different scales across axes.
Formula: X = x*sx Y = y*sy, sx, sy being scaling factors. The OpenGL function is glScalef(float x, float y, float z)
Note: If combined transformations are to be applied, follow the order: translate, rotate, scale
Implementation:
C
// C code to implement basic // transformations in OPENGL #include <stdio.h> #include <math.h> #include <time.h> #include <GL/glut.h> // Window size #define maxWD 640 #define maxHT 480 // Rotation speed #define thetaSpeed 0.05 // This creates delay between // two actions void delay(unsigned int mseconds) { clock_t goal = mseconds + clock (); while (goal > clock ()); } // This is a basic init for the // glut window void myInit( void ) { glClearColor(1.0, 1.0, 1.0, 0.0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(0.0, maxWD, 0.0, maxHT); glClear(GL_COLOR_BUFFER_BIT); glFlush(); } // This function just draws // a point void drawPoint( int x, int y) { glPointSize(7.0); glColor3f(0.0f, 0.0f, 1.0f); glBegin(GL_POINTS); glVertex2i(x, y); glEnd(); } void rotateAroundPt( int px, int py, int cx, int cy) { float theta = 0.0; while (1) { glClear(GL_COLOR_BUFFER_BIT); int xf, yf; // Update theta anticlockwise // rotation theta = theta + thetaSpeed; // Check overflow if (theta>= (2.0 * 3.14159)) theta = theta - (2.0 * 3.14159); // actual calculations.. xf = (cx + ( int )(( float )(px - cx) * cos (theta)) - (( float )(py - cy) * sin (theta))); yf = (cy + ( int )(( float )(px - cx) * sin (theta)) + (( float )(py - cy) * cos (theta))); // Drawing the centre point drawPoint(cx, cy); // Drawing the rotating point drawPoint(xf, yf); glFlush(); // Creating a delay // So that the point can be noticed delay(10); } } // This function will translate // the point void translatePoint( int px, int py, int tx, int ty) { int fx = px, fy = py; while (1) { glClear(GL_COLOR_BUFFER_BIT); // Update px = px + tx; py = py + ty; // Check overflow to keep // point in screen if (px > maxWD || px < 0 || py > maxHT || py < 0) { px = fx; py = fy; } // Drawing the point drawPoint(px, py); glFlush(); // Creating a delay // So that the point can be noticed delay(10); } } // This function draws void scalePoint( int px, int py, int sx, int sy) { int fx, fy; while (1) { glClear(GL_COLOR_BUFFER_BIT); // Update fx = px * sx; fy = py * sy; // Drawing the point drawPoint(fx, fy); glFlush(); // Creating a delay // So that the point can // be noticed delay(500); glClear(GL_COLOR_BUFFER_BIT); // Update fx = px; fy = py; // Drawing the point drawPoint(fx, fy); glFlush(); // Creating a delay // So that the point can be // noticed delay(500); } } // Actual display function void myDisplay( void ) { int opt; printf ( "\nEnter\n\t<1> for translation" "\n\t<2> for rotation" "\n\t<3> for scaling\n\t:" ); scanf ( "%d" , &opt); printf ( "\nGo to the window..." ); switch (opt){ case 1: translatePoint(100, 200, 1, 5); break ; case 2: rotateAroundPt(200, 200, maxWD / 2, maxHT / 2); // Point will circle around // the centre of the window break ; case 3: scalePoint(10, 20, 2, 3); break ; } } // Driver code void main( int argc, char ** argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutInitWindowSize(maxWD, maxHT); glutInitWindowPosition(100, 150); glutCreateWindow( "Transforming point" ); glutDisplayFunc(myDisplay); myInit(); glutMainLoop(); } |
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