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bar3d() function in C graphics

Last Updated : 30 Jan, 2018
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The header file graphics.h contains bar3d() function which is used to draw a 2-dimensional, rectangular filled in bar . Coordinates of left top and right bottom corner of bar are required to draw the bar.
Syntax :

void bar3d(int left, int top, int right, 
    int bottom, int depth, int topflag);

where,
left specifies the X-coordinate of top left corner,
top specifies the Y-coordinate of top left corner, 
right specifies the X-coordinate of right bottom corner, 
bottom specifies the Y-coordinate of right bottom corner, 
depth specifies the depth of bar in pixels, 
topflag determines whether a 3 dimensional top is put on 
the bar or not ( if it is non-zero then it is put otherwise not ).

Example :

Input : left = 150, top = 250,
        right = 190, bottom = 350,
        depth = 20, topflag = 1
             
        left = 220, top = 150,
        right = 260, bottom = 350, 
        depth = 20, topflag = 0
             
        left = 290, top = 200, 
        right = 330, bottom = 350, 
        depth = 20, topflag = 1
Output : 

Below is the implementation of bar3d() function :




// C Implementation for bar3d() function
#include <graphics.h>
  
// driver code
int main()
{
    // gm is Graphics mode which is
    // a computer display mode that
    // generates image using pixels.
    // DETECT is a macro defined in
    // "graphics.h" header file
    int gd = DETECT, gm;
  
    // initgraph initializes the
    // graphics system by loading a
    // graphics driver from disk
    initgraph(&gd, &gm, "");
  
    // location of sides
    int left, top, right, bottom;
  
    // depth of the bar
    int depth;
  
    // top flag denotes top line.
    int topflag;
  
    // left, top, right, bottom,
    // depth, topflag location's
    bar3d(left = 150, top = 250,
    right = 190, bottom = 350,
    depth = 20, topflag = 1);
  
    bar3d(left = 220, top = 150,
    right = 260, bottom = 350,
    depth = 20, topflag = 0);
  
    bar3d(left = 290, top = 200,
    right = 330, bottom = 350,
    depth = 20, topflag = 1);
  
    // y axis line
    line(100, 50, 100, 350);
  
    // x axis line
    line(100, 350, 400, 350);
  
    getch();
  
    // closegraph function closes the
    // graphics mode and deallocates
    // all memory allocated by
    // graphics system .
    closegraph();
  
    return 0;
}


Output:




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