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Playing with Destructors in C++

Last Updated : 29 May, 2017
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Predict the output of the below code snippet.




#include <iostream>
using namespace std;
  
int i;
  
class A
{
public:
    ~A()
    {
        i=10;
    }
};
  
int foo()
{
    i=3;
    A ob;
    return i;
}
  
int main()
{
    cout << "i = " << foo() << endl;
    return 0;
}


Output of the above program is “i = 3”.
Why the output is i= 3 and not 10?
While returning from a function, destructor is the last method to be executed. The destructor for the object “ob” is called after the value of i is copied to the return value of the function. So, before destructor could change the value of i to 10, the current value of i gets copied & hence the output is i = 3.

How to make the program to output “i = 10” ?
Following are two ways of returning updated value:

1) Return by Reference:
Since reference gives the l-value of the variable,by using return by reference the program will output “i = 10”.




#include <iostream>
using namespace std;
  
int i;
  
class A
{
public:
    ~A()
    {
        i = 10;
    }
};
  
int& foo()
{
    i = 3;
    A ob;
    return i;
}
  
int main()
{
    cout << "i = " << foo() << endl;
    return 0;
}


The function foo() returns the l-value of the variable i. So, the address of i will be copied in the return value. Since, the references are automatically dereferened. It will output “i = 10”.



2. Create the object ob in a block scope




#include <iostream>
using namespace std;
  
int i;
  
class A
{
public:
    ~A()
    {
        i = 10;
    }
};
  
int foo()
{
    i = 3;
    {
        A ob;
    }
    return i;
}
  
int main()
{
    cout << "i = " << foo() << endl;
    return 0;
}


Since the object ob is created in the block scope, the destructor of the object will be called after the block ends, thereby changing the value of i to 10. Finally 10 will copied to the return value.



This article is compiled by Aashish Barnwal and reviewed by GeeksforGeeks team.



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