Operating System | Highest Response Ratio Next (HRRN) Scheduling

3

Prerequisite – CPU Scheduling
Given n processes with their Arrival times and Burst times, the task is to find average waiting time and average turn around time using HRRN scheduling algorithm.
The name itself states that we need to find the response ratio of all available processes and select the one with the highest Response Ratio. A process once selected will run till completion.

Criteria – Response Ratio
Mode – Non-Preemptive

 Response Ratio = (W + S)/S

Here, W is the waiting time of the process so far and S is the Burst time of the process.



Performance of HRRN –

  1. Shorter Processes are favoured.
  2. Aging without service increases ratio, longer jobs can get past shorter jobs.

HRRN Scheduling Example.
Gantt Chart –

HRRN Scheduling Example Soolution
Images Source – cgi.cse.unsw.edu.au

Explanation –

  • At t = 0 we have only one process available, so A gets scheduled.
  • Similarly at t = 3 we have only one process available, so B gets scheduled.
  • Now at t = 9 we have 3 processes available, C, D and E. Since, C, D and E were available after 4, 6 and 8 units respectively. Therefore, waiting time for C, D and E are (9 – 4 =)5, (9 – 6 =)3, and (9 – 8 =)1 unit respectively.
  • Using the formula given above we calculate the Response Ratios of C, D and E respectively as 2.25, 1.6 and 1.5.
  • Clearly C has the highest Response Ratio and so it gets scheduled
  • Next at t = 13 we have 2 jobs available D and E.
  • Response Ratios of D and E are 2.4 and 3.5 respectively.
  • So process E is selected next and process D is selected last.

Implementation of HRRN Scheduling –

  1. Input the number of processes, their arrival times and burst times.
  2. Sort them according to their arrival times.
  3. At any given time calculate the response ratios and select the appropriate process to be scheduled.
  4. Calculate the turn around time as completion time – arrival time.
  5. Calculate the waiting time as turn around time – burst time.
  6. Turn around time divided by the burst time gives the normalized turn around time.
  7. Sum up the waiting and turn around times of all processes and divide by the number of processes to get the average waiting and turn around time.

Code –

#include <stdio.h>

// Defining process details
struct process {
    char name;
    int at, bt, ct, wt, tt;
    int completed;
    float ntt;
} p[10];

int n;

// Sorting Processes by Arrival Time
void sortByArrival()
{
    struct process temp;
    int i, j;

    // Selection Sort applied
    for (i = 0; i < n - 1; i++) {
        for (j = i + 1; j < n; j++) {

            // Check for lesser arrival time
            if (p[i].at > p[j].at) {

                // Swap earlier process to front
                temp = p[i];
                p[i] = p[j];
                p[j] = temp;
            }
        }
    }
}

void main()
{
    int i, j, t, sum_bt = 0;
    char c;
    float avgwt = 0, avgtt = 0;
    n = 5;

    // predefined arrival times
    int arriv[] = { 0, 2, 4, 6, 8 };

    // predefined burst times
    int burst[] = { 3, 6, 4, 5, 2 };

    // Initializing the structure variables
    for (i = 0, c = 'A'; i < n; i++, c++) {
        p[i].name = c;
        p[i].at = arriv[i];
        p[i].bt = burst[i];

        // Variable for Completion status
        // Pending = 0
        // Completed = 1
        p[i].completed = 0;

        // Variable for sum of all Burst Times
        sum_bt += p[i].bt;
    }

    // Sorting the structure by arrival times
    sortByArrival();
    printf("\nName\tArrival Time\tBurst Time\tWaiting Time");
    printf("\tTurnAround Time\t Normalized TT");
    for (t = p[0].at; t < sum_bt;) {

        // Set lower limit to response ratio
        float hrr = -9999;

        // Response Ratio Variable
        float temp;

        // Variable to store next processs selected
        int loc;
        for (i = 0; i < n; i++) {

            // Checking if process has arrived and is Incomplete
            if (p[i].at <= t && p[i].completed != 1) {

                // Calculating Response Ratio
                temp = (p[i].bt + (t - p[i].at)) / p[i].bt;

                // Checking for Highest Response Ratio
                if (hrr < temp) {

                    // Storing Response Ratio
                    hrr = temp;

                    // Storing Location
                    loc = i;
                }
            }
        }

        // Updating time value
        t += p[loc].bt;

        // Calculation of waiting time
        p[loc].wt = t - p[loc].at - p[loc].bt;

        // Calculation of Turn Around Time
        p[loc].tt = t - p[loc].at;

        // Sum Turn Around Time for average
        avgtt += p[loc].tt;

        // Calculation of Normalized Turn Around Time
        p[loc].ntt = ((float)p[loc].tt / p[loc].bt);

        // Updating Completion Status
        p[loc].completed = 1;

        // Sum Waiting Time for average
        avgwt += p[loc].wt;
        printf("\n%c\t\t%d\t\t", p[loc].name, p[loc].at);
        printf("%d\t\t%d\t\t", p[loc].bt, p[loc].wt);
        printf("%d\t\t%f", p[loc].tt, p[loc].ntt);
    }
    printf("\nAverage waiting time:%f\n", avgwt / n);
    printf("Average Turn Around time:%f\n", avgtt / n);
}

Output –


Name    Arrival Time    Burst Time    Waiting Time    TurnAround Time     Normalized TT
A        0        3        0        3        1.000000
B        2        6        1        7        1.166667
C        4        4        5        9        2.250000
E        8        2        5        7        3.500000
D        6        5        9        14        2.800000
Average waiting time:4.000000
Average Turn Around time:8.000000

This article is contributed by Siddhant Bajaj. If you like GeeksforGeeks and would like to contribute, you can also write an article using contribute.geeksforgeeks.org or mail your article to contribute@geeksforgeeks.org. See your article appearing on the GeeksforGeeks main page and help other Geeks.

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