Implementation of Tic-Tac-Toe game

3.5

Rules of the Game

  • The game is to be played between two people (in this program between HUMAN and COMPUTER).
  • One of the player chooses ‘O’ and the other ‘X’ to mark their respective cells.
  • The game starts with one of the players and the game ends when one of the players has one whole row/ column/ diagonal filled with his/her respective character (‘O’ or ‘X’).
  • If no one wins, then the game is said to be draw.
  • tic tac toe
    Implementation

    In our program the moves taken by the computer and the human are chosen randomly. We use rand() function for this.

    What more can be done in the program?
    The program is in not played optimally by both sides because the moves are chosen randomly. The program can be easily modified so that both players play optimally (which will fall under the category of Artificial Intelligence). Also the program can be modified such that the user himself gives the input (using scanf() or cin).
    The above changes are left as an exercise to the readers.

    Winning Strategy – An Interesting Fact
    If both the players play optimally then it is destined that you will never lose (“although the match can still be drawn”). It doesn’t matter whether you play first or second.In another ways – “ Two expert players will always draw ”.
    Isn’t this interesting ?

    // A C++ Program to play tic-tac-toe
    
    #include<bits/stdc++.h>
    using namespace std;
    
    #define COMPUTER 1
    #define HUMAN 2
    
    #define SIDE 3 // Length of the board
    
    // Computer will move with 'O'
    // and human with 'X'
    #define COMPUTERMOVE 'O'
    #define HUMANMOVE 'X'
    
    // A function to show the current board status
    void showBoard(char board[][SIDE])
    {
    	printf("\n\n");
    	
    	printf("\t\t\t  %c | %c  | %c  \n", board[0][0],
    							 board[0][1], board[0][2]);
    	printf("\t\t\t--------------\n");
    	printf("\t\t\t  %c | %c  | %c  \n", board[1][0],
    							 board[1][1], board[1][2]);
    	printf("\t\t\t--------------\n");
    	printf("\t\t\t  %c | %c  | %c  \n\n", board[2][0],
    							 board[2][1], board[2][2]);
     
    	return;
    }
    
    // A function to show the instructions
    void showInstructions()
    {
    	printf("\t\t\t  Tic-Tac-Toe\n\n");
    	printf("Choose a cell numbered from 1 to 9 as below"
    			" and play\n\n");
    	
    	printf("\t\t\t  1 | 2  | 3  \n");
    	printf("\t\t\t--------------\n");
    	printf("\t\t\t  4 | 5  | 6  \n");
    	printf("\t\t\t--------------\n");
    	printf("\t\t\t  7 | 8  | 9  \n\n");
    	
    	printf("-\t-\t-\t-\t-\t-\t-\t-\t-\t-\n\n");
    
    	return;
    }
    
    
    // A function to initialise the game 
    void initialise(char board[][SIDE], int moves[])
    {
    	// Initiate the random number generator so that 
    	// the same configuration doesn't arises
    	srand(time(NULL)); 
    	
    	// Initially the board is empty
    	for (int i=0; i<SIDE; i++)
    	{
    		for (int j=0; j<SIDE; j++)
    			board[i][j] = ' ';
    	}
    	
    	// Fill the moves with numbers
    	for (int i=0; i<SIDE*SIDE; i++)
    		moves[i] = i;
    
    	// randomise the moves
    	random_shuffle(moves, moves + SIDE*SIDE);
    	
    	return;
    }
    
    // A function to declare the winner of the game
    void declareWinner(int whoseTurn)
    {
    	if (whoseTurn == COMPUTER)
    		printf("COMPUTER has won\n");
    	else
    		printf("HUMAN has won\n");
    	return;
    }
    
    // A function that returns true if any of the row
    // is crossed with the same player's move
    bool rowCrossed(char board[][SIDE])
    {
    	for (int i=0; i<SIDE; i++)
    	{
    		if (board[i][0] == board[i][1] &&
    			board[i][1] == board[i][2] && 
    			board[i][0] != ' ')
    			return (true);
    	}
    	return(false);
    }
    
    // A function that returns true if any of the column
    // is crossed with the same player's move
    bool columnCrossed(char board[][SIDE])
    {
    	for (int i=0; i<SIDE; i++)
    	{
    		if (board[0][i] == board[1][i] &&
    			board[1][i] == board[2][i] && 
    			board[0][i] != ' ')
    			return (true);
    	}
    	return(false);
    }
    
    // A function that returns true if any of the diagonal
    // is crossed with the same player's move
    bool diagonalCrossed(char board[][SIDE])
    {
    	if (board[0][0] == board[1][1] &&
    		board[1][1] == board[2][2] && 
    		board[0][0] != ' ')
    		return(true);
    		
    	if (board[0][2] == board[1][1] &&
    		board[1][1] == board[2][0] &&
    		 board[0][2] != ' ')
    		return(true);
    
    	return(false);
    }
    
    // A function that returns true if the game is over
    // else it returns a false
    bool gameOver(char board[][SIDE])
    {
    	return(rowCrossed(board) || columnCrossed(board)
    			|| diagonalCrossed(board) );
    }
    
    // A function to play Tic-Tac-Toe
    void playTicTacToe(int whoseTurn)
    {
    	// A 3*3 Tic-Tac-Toe board for playing 
    	char board[SIDE][SIDE];
    	
    	int moves[SIDE*SIDE];
    	
    	// Initialise the game
    	initialise(board, moves);
    	
    	// Show the instructions before playing
    	showInstructions();
    	
    	int moveIndex = 0, x, y;
    	
    	// Keep playing till the game is over or it is a draw
    	while (gameOver(board) == false && 
    			moveIndex != SIDE*SIDE)
    	{
    		if (whoseTurn == COMPUTER)
    		{
    			x = moves[moveIndex] / SIDE;
    			y = moves[moveIndex] % SIDE;
    			board[x][y] = COMPUTERMOVE;
    			printf("COMPUTER has put a %c in cell %d\n",
    					COMPUTERMOVE, moves[moveIndex]+1);
    			showBoard(board);
    			moveIndex ++;
    			whoseTurn = HUMAN;
    		}
    		
    		else if (whoseTurn == HUMAN)
    		{
    			x = moves[moveIndex] / SIDE;
    			y = moves[moveIndex] % SIDE;
    			board[x][y] = HUMANMOVE;
    			printf ("HUMAN has put a %c in cell %d\n",
    					HUMANMOVE, moves[moveIndex]+1);
    			showBoard(board);
    			moveIndex ++;
    			whoseTurn = COMPUTER;
    		}
    	}
    
    	// If the game has drawn
    	if (gameOver(board) == false && 
    			moveIndex == SIDE * SIDE)
    		printf("It's a draw\n");
    	else
    	{
    		// Toggling the user to declare the actual
    		// winner
    		if (whoseTurn == COMPUTER)
    			whoseTurn = HUMAN;
    		else if (whoseTurn == HUMAN)
    			whoseTurn = COMPUTER;
    		
    		// Declare the winner
    		declareWinner(whoseTurn);
    	}
    	return;
    }
    
    // Driver program
    int main()
    {
    	// Let us play the game with COMPUTER starting first
    	playTicTacToe(COMPUTER);
    	
    	return (0);
    }
    

    Output:

      			  Tic-Tac-Toe
    
    Choose a cell numbered from 1 to 9 as below and play
    
    			  1 | 2  | 3  
    			--------------
    			  4 | 5  | 6  
    			--------------
    			  7 | 8  | 9  
    
    -	-	-	-	-	-	-	-	-	-
    
    COMPUTER has put a O in cell 6
    
    
    			    |    |    
    			--------------
    			    |    | O  
    			--------------
    			    |    |    
    
    HUMAN has put a X in cell 7
    
    
    			    |    |    
    			--------------
    			    |    | O  
    			--------------
    			  X |    |    
    
    COMPUTER has put a O in cell 5
    
    
    			    |    |    
    			--------------
    			    | O  | O  
    			--------------
    			  X |    |    
    
    HUMAN has put a X in cell 1
    
    
    			  X |    |    
    			--------------
    			    | O  | O  
    			--------------
    			  X |    |    
    
    COMPUTER has put a O in cell 9
    
    
    			  X |    |    
    			--------------
    			    | O  | O  
    			--------------
    			  X |    | O  
    
    HUMAN has put a X in cell 8
    
    
    			  X |    |    
    			--------------
    			    | O  | O  
    			--------------
    			  X | X  | O  
    
    COMPUTER has put a O in cell 4
    
    
    			  X |    |    
    			--------------
    			  O | O  | O  
    			--------------
    			  X | X  | O  
    
    COMPUTER has won
    

    An Interesting Variant of this game
    As said above, if two experienced players are playing the Tic-Tac-Toe, then the game will always draw.
    There is another viral variant of this game- Ultimate Tic-Tac-Toe, which aims to make the normal Tic-Tac-Toe more interesting and less predictable.
    Have a look at the game here- Link1 Link2

    The above article implements simple Tic-Tac-Toe where moves are randomly made. Please refer below article to see how optimal moves are made.
    Minimax Algorithm in Game Theory | Set 3 (Tic-Tac-Toe AI – Finding optimal move)

    Great discussions on the “winning/never losing” strategy
    Quora
    Wikihow

    This article is contributed by Rachit Belwariar .If you like GeeksforGeeks and would like to contribute, you can also write an article using contribute.geeksforgeeks.org or mail your article to contribute@geeksforgeeks.org. See your article appearing on the GeeksforGeeks main page and help other Geeks.

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