# Find Simple Closed Path for a given set of points

Given a set of points, connect the dots without crossing.

Example:

```Input: points[] = {(0, 3), (1, 1), (2, 2), (4, 4),
(0, 0), (1, 2), (3, 1}, {3, 3}};

Output: Connecting points in following order would
not cause any crossing
{(0, 0), (3, 1), (1, 1), (2, 2), (3, 3),
(4, 4), (1, 2), (0, 3)}
```

We strongly recommend you to minimize your browser and try this yourself first.

The idea is to use sorting.

1. Find the bottom-most point by comparing y coordinate of all points. If there are two points with same y value, then the point with smaller x coordinate value is considered. Put the bottom-most point at first position.
2. Consider the remaining n-1 points and sort them by polor angle in counterclockwise order around points[0]. If polor angle of two points is same, then put the nearest point first.
3. Traversing the sorted array (sorted in increasing order of angle) yields simple closed path.

How to compute angles?
One solution is to use trigonometric functions.
Observation: We don’t care about the actual values of the angles. We just want to sort by angle.
Idea: Use the orientation to compare angles without actually computing them!

Below is C++ implementation of above idea.

```// A C++ program to find simple closed path for n points
// for explanation of orientation()
#include <bits/stdc++.h>
using namespace std;

struct Point
{
int x, y;
};

// A global point needed for  sorting points with reference
// to the first point. Used in compare function of qsort()
Point p0;

// A utility function to swap two points
int swap(Point &p1, Point &p2)
{
Point temp = p1;
p1 = p2;
p2 = temp;
}

// A utility function to return square of distance between
// p1 and p2
int dist(Point p1, Point p2)
{
return (p1.x - p2.x)*(p1.x - p2.x) +
(p1.y - p2.y)*(p1.y - p2.y);
}

// To find orientation of ordered triplet (p, q, r).
// The function returns following values
// 0 --> p, q and r are colinear
// 1 --> Clockwise
// 2 --> Counterclockwise
int orientation(Point p, Point q, Point r)
{
int val = (q.y - p.y) * (r.x - q.x) -
(q.x - p.x) * (r.y - q.y);

if (val == 0) return 0;  // colinear
return (val > 0)? 1: 2; // clockwise or counterclock wise
}

// A function used by library function qsort() to sort
//  an array of points with respect to the first point
int compare(const void *vp1, const void *vp2)
{
Point *p1 = (Point *)vp1;
Point *p2 = (Point *)vp2;

// Find orientation
int o = orientation(p0, *p1, *p2);
if (o == 0)
return (dist(p0, *p2) >= dist(p0, *p1))? -1 : 1;

return (o == 2)? -1: 1;
}

// Prints simple closed path for a set of n points.
void printClosedPath(Point points[], int n)
{
// Find the bottommost point
int ymin = points[0].y, min = 0;
for (int i = 1; i < n; i++)
{
int y = points[i].y;

// Pick the bottom-most. In case of tie, chose the
// left most point
if ((y < ymin) || (ymin == y &&
points[i].x < points[min].x))
ymin = points[i].y, min = i;
}

// Place the bottom-most point at first position
swap(points[0], points[min]);

// Sort n-1 points with respect to the first point.
// A point p1 comes before p2 in sorted ouput if p2
// has larger polar angle (in counterclockwise
// direction) than p1
p0 = points[0];
qsort(&points[1], n-1, sizeof(Point), compare);

// Now stack has the output points, print contents
// of stack
for (int i=0; i<n; i++)
cout << "(" << points[i].x << ", "
<< points[i].y <<"), ";
}

// Driver program to test above functions
int main()
{
Point points[] = {{0, 3}, {1, 1}, {2, 2}, {4, 4},
{0, 0}, {1, 2}, {3, 1}, {3, 3}};
int n = sizeof(points)/sizeof(points[0]);
printClosedPath(points, n);
return 0;
}
```

Output:

```(0, 0), (3, 1), (1, 1), (2, 2), (3, 3),
(4, 4), (1, 2), (0, 3), ```

Time complexity of above solution is O(n Log n) if we use a O(nLogn) sorting algorithm for sorting points.

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